Arquitectura para la integración de motores de videojuegos en aplicaciones basadas en interfaces cerebro-computador

  1. José Ignacio Estévez Damas 1
  2. Jonay Toledo Carrillo 1
  3. Leopoldo Acosta Sánchez 1
  1. 1 Universidad de La Laguna
    info

    Universidad de La Laguna

    San Cristobal de La Laguna, España

    ROR https://ror.org/01r9z8p25

Buch:
XL Jornadas de Automática: libro de actas. Ferrol, 4-6 de septiembre de 2019
  1. Jose Luis Calvo Rolle (coord.)
  2. Jose Luis Casteleiro Roca (coord.)
  3. María Isabel Fernández Ibáñez (coord.)
  4. Óscar Fontenla Romero (coord.)
  5. Esteban Jove Pérez (coord.)
  6. Alberto José Leira Rejas (coord.)
  7. José Antonio López Vázquez (coord.)
  8. Vanesa Loureiro Vázquez (coord.)
  9. María Carmen Meizoso López (coord.)
  10. Francisco Javier Pérez Castelo (coord.)
  11. Andrés José Piñón Pazos (coord.)
  12. Héctor Quintián Pardo (coord.)
  13. Juan Manuel Rivas Rodríguez (coord.)
  14. Benigno Rodríguez Gómez (coord.)
  15. Rafael Alejandro Vega Vega (coord.)

Verlag: Servizo de Publicacións ; Universidade da Coruña

ISBN: 978-84-9749-716-9

Datum der Publikation: 2019

Seiten: 63-70

Kongress: Jornadas de Automática (40. 2019. Ferrol)

Art: Konferenz-Beitrag

Zusammenfassung

Today, development systems for video games, virtual reality and augmented reality are used to build sophisticated applications with relative small-effort, because they include a large number of ready-to-use components together with a well-tested development methodology. This work analyses which additional elements should be taken into consideration when one of this applications has to be integrated with a brain computer interface. Derived from this analysis a modular architecture is proposed, with an emphasis in aspects as the correctness of stimuli generation and production of time stamps for events under a common time-base.