Arquitectura para la integración de motores de videojuegos en aplicaciones basadas en interfaces cerebro-computador
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Universidad de La Laguna
info
- Jose Luis Calvo Rolle (coord.)
- Jose Luis Casteleiro Roca (coord.)
- María Isabel Fernández Ibáñez (coord.)
- Óscar Fontenla Romero (coord.)
- Esteban Jove Pérez (coord.)
- Alberto José Leira Rejas (coord.)
- José Antonio López Vázquez (coord.)
- Vanesa Loureiro Vázquez (coord.)
- María Carmen Meizoso López (coord.)
- Francisco Javier Pérez Castelo (coord.)
- Andrés José Piñón Pazos (coord.)
- Héctor Quintián Pardo (coord.)
- Juan Manuel Rivas Rodríguez (coord.)
- Benigno Rodríguez Gómez (coord.)
- Rafael Alejandro Vega Vega (coord.)
Argitaletxea: Servizo de Publicacións ; Universidade da Coruña
ISBN: 978-84-9749-716-9
Argitalpen urtea: 2019
Orrialdeak: 63-70
Biltzarra: Jornadas de Automática (40. 2019. Ferrol)
Mota: Biltzar ekarpena
Laburpena
Today, development systems for video games, virtual reality and augmented reality are used to build sophisticated applications with relative small-effort, because they include a large number of ready-to-use components together with a well-tested development methodology. This work analyses which additional elements should be taken into consideration when one of this applications has to be integrated with a brain computer interface. Derived from this analysis a modular architecture is proposed, with an emphasis in aspects as the correctness of stimuli generation and production of time stamps for events under a common time-base.