Tecnologías para la incorporación de objetos 3D en libros de papel y libros digitales

  1. Carlos Carbonell-Carrera 1
  2. José-Luis Saorín 1
  3. Cecile Meier 1
  4. Dámari Melián-Díaz 1
  5. Jorge De-la-Torre-Cantero 1
  1. 1 Universidad de La Laguna
    info

    Universidad de La Laguna

    San Cristobal de La Laguna, España

    ROR https://ror.org/01r9z8p25

Revue:
El profesional de la información

ISSN: 1386-6710 1699-2407

Année de publication: 2016

Titre de la publication: Datos

Volumen: 25

Número: 4

Pages: 661-670

Type: Article

DOI: 10.3145/EPI.2016.JUL.16 DIALNET GOOGLE SCHOLAR lock_openAccès ouvert editor

D'autres publications dans: El profesional de la información

Résumé

Traditionally, the book uses text, pictures, and drawings to show information. To complement the information, various methods have been used, such as adding tangible objects or models. With the advent of digital books, it is possible to incorporate videos, interactive graphics, photo galleries, and 3D objects. This article describes the possibilities of including 3D models in books that are paper or electronic (read on a desktop or mobile device). For this article we have made several book prototypes in various formats, and instructions are presented so that the reader can visualize the 3D objects contained in them.

Références bibliographiques

  • Andrade-Lotero, Luis-Alejandro; Espitia-Gómez, Carolina; Huertas-Franco, Elquin-Antonio; Aldana-Ahumada, DerlyRocío; Bacca-Pachón, Paola-Andrea (2012). “Tocar o mirar: comparación de procesos cognitivos en el aprendizaje con o sin manipulación física”. Psicología educativa, v. 18, n. 1, pp. 29-40. http://dx.doi.org/10.5093/ed2012a3
  • Avella, Natalie (2003). Paper engineering: 3D design techniques for a 2D material. Rotovision. ISBN: 978 2880467111
  • Azuma, Ronald (1997). “A survey of augmented reality”. Presence, v. 6, n. 4, pp. 355-385. http://www.cs.unc.edu/~azuma/ARpresence.pdf http://dx.doi.org/10.1162/pres.1997.6.4.355
  • Azuma, Ronald; Baillot, Yohan; Behringer, Reinhold; Feiner, Steven (2001). “Recent advances in augmented reality”. IEEE Computer graphics and applications, v. 21, pp. 34-37. http://dx.doi.org/10.1109/38.963459
  • Berube, Linda (2005). “E-books in public libraries: a terminal or termination technology?”. Interlending and document supply, v. 33, n. 1, pp. 14-18. http://dx.doi.org/10.1108/02641610510582090
  • Billinghurst, Mark; Kato, Hirokazu; Poupyrev, Ivan (2001). “The magic book—moving seamlessly between reality and virtuality”. IEEE computer graphics and applications, v. 21, n. 3, pp. 6-8 http://dx.doi.org/10.1109/38.920621
  • Browne, Glenda (2012). “Indexes in tomorrow’s world”. En: Australian Society for Technical Communicators (NSW) conference, Sydney. http://www.webindexing.com.au/indexes-in-tomorrowsworld-astc-nsw-conference-presentation-november-2012
  • Connolly, Daniel K. (1999). “Imagined pilgrimage in the itinerary maps of Matthew Paris”. The art bulletin, v. 81, n. 4, pp. 598-622. http://www.jstor.org/stable/3051336?seq=1#page_scan_ tab_contents
  • Damisch, Hubert (1997). El origen de la perspectiva. España: Alianza Editorial. ISBN: 84 206 7143 6
  • Doctorow, Cory (2004). Ebooks: Neither E, nor books. FQ Books. http://craphound.com/ebooksneitherenorbooks.txt http://jamillan.com/doctorow.htm
  • Gértrudix-Barrio, Manuel; Álvarez-García, Sergio; Galistodel-Valle, Antonio; Gálvez-de-la-Cuesta, María-del-Carmen; Gértrudix-Barrio, Felipe (2007). “Acciones de diseño y desarrollo de objetos educativos digitales: programas institucionales”. Revista de universidad y sociedad del conocimiento (RUSC), v. 4, n. 1. http://www.uoc.edu/rusc/4/1/dt/esp/gertrudix_alvarez_ galisteo_galvez.pdf
  • Glassner, Andrew (2002). “Interactive pop-up card design”. Computer graphics and applications, v. 22, n. 1, pp. 79-86. http://dx.doi.org/10.1109/38.988749
  • Haining, Peter (1979). Movable books: An illustrated history. London: New English Library. ISBN: 978 0450039492
  • Iizuka, Satoshi; Endo, Yuki; Mitani, Jun; Kanamori, Yoshihiro; Fukui, Yukio (2011). “An interactive design system for pop-up cards with a physical simulation”. The visual computer, v. 27, n. 6-8, pp. 605-612. http://www.npal.cs.tsukuba.ac.jp/~iizuka/projects/popup/ data/fulltext.pdf http://dx.doi.org/10.1007/s00371-011-0564-0
  • IVAM (2004). Los talleres didácticos del IVAM 1998-2005. Valencia: Instituto Valenciano de Arte Moderno. ISBN: 978 8448238605
  • Juan, Carmen; Beatrice, Francesca; Cano, Juan (2008). “An augmented reality system for learning the interior of the human body”. En: Procs of the 8th IEEE intl conf on advanced learning technologies, pp. 186-188. http://users.dsic.upv.es/~mcarmen/docs/HumanBody.pdf http://dx.doi.org/10.1109/ICALT.2008.121
  • Kang, Yen-Yu; Wang, Mao-Jiun; Ling, Rungtai (2009). “Usability evaluation of e-books”. Displays, v. 30, pp. 49-52. http://dx.doi.org/10.1016/j.displa.2008.12.002
  • Kwok, Roberta (2012). “Going digital”. Nature, v. 485, pp. 405-407. http://dx.doi.org/10.1038/nj73
  • Rao, Siriginidi-Subba (2005). “Electronic books: their integration into library and information center”. The electronic library, v. 23, n. 1, pp. 116-140. http://dx.doi.org/10.1108/02640470510582790
  • Reid-Walsh, Jacqueline (2012). “Books or toys?: A traveller’s tale: Researching early movable books for and by children in material and virtual collections”. Explorations into children’s literature, v. 22, n. 1, pp. 156-169.
  • Rodríguez-Bravo, Blanca; Pacios, Ana-Reyes; Vianello-Osti, Marina; Moro-Cabero, Manuela; De-la-Mano-González, Marta (2015). “Digital transition of teaching learning resources at Spanish universities”. El profesional de la Información, v. 24, n. 6, pp. 737-748. http://dx.doi.org/10.3145/epi.2015.nov.05
  • Ruthensteiner, Bernhard; Heß, Martin (2008). “Embedding 3D models of biological specimens in PDF publications”. Microscopy research and technique, v. 71, n. 11, pp. 778-786. http://dx.doi.org/10.1002/jemt.20618
  • Smithsonian Institution (2015). Smithsonian x3D. http://3d.si.edu/browser
  • Ucelli, Giuliana; Conti, Giuseppe; De-Amicis, Raffaele; Servidio, Rocco (2005). “Learning using augmented reality technology: Multiple means of interaction for teaching children the theory of colours”. En: Procs of the 1st intl conf on intelligent technologies for interactive entertainment, pp. 193-202. http://dx.doi.org/10.1007/11590323_20
  • Virtual World Heritage Laboratory (2015). The digital sculpture project. http://www.digitalsculpture.org/laocoon/index.html
  • Walsh, Andrew (2010). “QR codes – Using mobile phones to deliver library instruction and help at the point of need”. Journal of information literacy, v. 4 n. 1, pp. 55-65. http://dx.doi.org/10.11645/4.1.1458