Publications (345) Carina Soledad González González publications

2024

  1. Alfabetización digital co-educativa inclusiva en la educación infantil

    Infancia y transformación digital de la educación: miradas diversas (Dykinson), pp. 113-124

  2. Automatic captions on video calls: a must for the older adults

    Universal Access in the Information Society, Vol. 23, Núm. 1, pp. 75-98

  3. Empowering soft skills in children with ADHD through the co-creation of tangible tabletop games

    Universal Access in the Information Society, Vol. 23, Núm. 1, pp. 3-21

  4. La transformación del panorama educativo por la Inteligencia Artificial Generativa: El caso de ChatGPT

    Cuadernos de pedagogía, Núm. 549

  5. Special Issue: Advanced human–computer interfaces for promoting inclusive communication and social interaction

    Universal Access in the Information Society

2023

  1. Alexa, Do What I Want To. Implementing a Voice Spoofing Attack Tool for Virtual Voice Assistants

    Lecture Notes in Networks and Systems

  2. Developing Participatory Methods to Consider the Ethics of Emerging Technologies for Children

    Conference on Human Factors in Computing Systems - Proceedings

  3. Editorial: Open education for sustainable development: Contributions from emerging technologies and educational innovation

    Frontiers in Education

  4. El impacto de la Inteligencia Artificial en la educación: transformación de la forma de enseñar y de aprender

    Qurriculum: Revista de Teoría, Investigación y Práctica Educativa, Núm. 36, pp. 50-60

  5. Game-Based Co-creation for Children and Adolescents with Complex Health Conditions

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

  6. Gamification and immersive learning in AR/ VR virtual learning environments

    Current Trends on Digital Technologies and Gaming for Teaching and Linguistics (Peter Lang Publishing Group), pp. 165-176

  7. Gamification and immersive learning in AR/VR virtual learning environments

    Current trends on digital technologies and gaming for language teaching and linguistics (Peter Lang), pp. 165-176

  8. Gender Roles and Gender Stereotypes in Childhood Education: A Pilot Study

    Lecture Notes in Educational Technology (Springer Science and Business Media Deutschland GmbH), pp. 448-454

  9. Gestural interaction and reading skills: a case study of people with Down syndrome

    Universal Access in the Information Society, Vol. 22, Núm. 2, pp. 477-488

  10. Impact of COVID-19 lockdown on physical activity, insomnia, and loneliness among Spanish women and men

    Scientific Reports, Vol. 13, Núm. 1

  11. Infancia Digital App: herramienta para la investigación sobre el uso de Apps en la infancia

    Libro de Actas de las XXX Jornadas Internacionales de Tecnología Educativa: 30 años de docencia e investigación en Tecnología Educativa: Balance y futuro

  12. Introducing speculative design, gender, and ai in lean ux for HCI education

    ACM International Conference Proceeding Series

  13. La opinión del profesorado de Educación Infantil sobre la introducción de la programación y el pensamiento computacional en las aulas

    Libro de Actas de las XXX Jornadas Internacionales de Tecnología Educativa: 30 años de docencia e investigación en Tecnología Educativa: Balance y futuro

  14. Learning Monitoring Model with Biometric Devices for Business Simulation Games: PBP Methodology

    Iberian Conference on Information Systems and Technologies, CISTI

  15. Personalized Gamification for Learning: A Reactive Chatbot Architecture Proposal

    Sensors, Vol. 23, Núm. 1