Publications (368) Carina Soledad González González publications View referenced research data.

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2024

  1. Alfabetización digital co-educativa inclusiva en la educación infantil

    Infancia y transformación digital de la educación: miradas diversas (Dykinson), pp. 113-124

  2. Analysis Learning Model With Biometric Devices for Business Simulation Games: Brazilian Case Study

    IEEE Access, Vol. 12, pp. 95548-95564

  3. Automatic captions on video calls: a must for the older adults

    Universal Access in the Information Society, Vol. 23, Núm. 1, pp. 75-98

  4. Blended Learning for Teacher Training in Computational Thinking and Educational Robotics

    Lecture Notes in Educational Technology (Springer Science and Business Media Deutschland GmbH), pp. 663-670

  5. Complex thinking and adopting artificial intelligence tools: a study of university students

    Frontiers in Education, Vol. 9

  6. Development of Academic Projects with Robotics for Social Support: Initiatives of Mexican engineering Students

    IEEE Global Engineering Education Conference, EDUCON

  7. Empowering soft skills in children with ADHD through the co-creation of tangible tabletop games

    Universal Access in the Information Society, Vol. 23, Núm. 1, pp. 3-21

  8. Enhancing Digital Competence Acquisition in Older Adults Through Gamification

    Lecture Notes in Educational Technology (Springer Science and Business Media Deutschland GmbH), pp. 84-92

  9. Gamification and Immersive Experiences: A Gamified Approach for Promoting Active Aging

    Applied Sciences (Switzerland), Vol. 14, Núm. 23

  10. Gender and Accent Biases in AI-Based Tools for Spanish: A Comparative Study between Alexa and Whisper

    Applied Sciences (Switzerland), Vol. 14, Núm. 11

  11. Guest Editorial Coding, Computational, Algorithmic, Design, Creative, and Critical Thinking in K-16 Education

    IEEE Transactions on Education

  12. Inclusión tecnológica y competencias digitales en personas mayores: hacia un envejecimiento activo y conectado

    Campus Virtuales, Vol. 13, Núm. 2, pp. 199-213

  13. La transformación del panorama educativo por la Inteligencia Artificial Generativa: El caso de ChatGPT

    Cuadernos de pedagogía, Núm. 549

  14. PREFACE

    CEUR Workshop Proceedings

  15. Puntal, the simplicity and power of a generative artificial intelligence based virtual assistant and its acceptance by preschool children.

    Congreso Internacional en Inteligencia Artificial y Educación (CIIAE) (1º. 2024. Buenos Aires)

  16. STEMming the Gap: Empowering Women's Initiatives in Computer Science

    IEEE Global Engineering Education Conference, EDUCON

  17. Shaping Tomorrow's AI Natives: Promoting AI Literacy in Early Childhood Education.

    Congreso Internacional en Inteligencia Artificial y Educación (CIIAE) (1º. 2024. Buenos Aires)

  18. Special Issue: Advanced human–computer interfaces for promoting inclusive communication and social interaction

    Universal Access in the Information Society