Publicacións (61)

2019

  1. Arquitectura para la integración de motores de videojuegos en aplicaciones basadas en interfaces cerebro-computador

    XL Jornadas de Automática: libro de actas. Ferrol, 4-6 de septiembre de 2019

2017

  1. A Combined Voxel and Particle Filter-Based Approach for Fast Obstacle Detection and Tracking in Automotive Applications

    IEEE Transactions on Intelligent Transportation Systems, Vol. 18, Núm. 7, pp. 1824-1834

2016

  1. Using Kinect on an Autonomous Vehicle for Outdoors Obstacle Detection

    IEEE Sensors Journal, Vol. 16, Núm. 10, pp. 3603-3610

  2. Safe and reliable navigation in crowded unstructured pedestrian areas

    Engineering Applications of Artificial Intelligence, Vol. 49, pp. 74-87

  3. Safe and Reliable Path Planning for the Autonomous Vehicle Verdino

    IEEE Intelligent Transportation Systems Magazine, Vol. 8, Núm. 2, pp. 22-32

  4. Path planning using a Multiclass Support Vector Machine

    Applied Soft Computing Journal, Vol. 43, pp. 498-509

  5. Generating automatic road network definition files for unstructured areas using a multiclass support vector machine

    Information Sciences, Vol. 329, pp. 105-124

  6. Fast object motion estimation based on dynamic stixels

    Sensors (Switzerland), Vol. 16, Núm. 8

2015

  1. Stability and performance analysis of unmanned aerial vehicles: Quadrotor against Hexrotor

    IET Control Theory and Applications, Vol. 9, Núm. 8, pp. 1190-1196

2013

  1. MCL with sensor fusion based on a weighting mechanism versus a particle generation approach

    IEEE Conference on Intelligent Transportation Systems, Proceedings, ITSC