Publications (46) Publications in which a researcher has participated

2023

  1. Hacia un análisis DAFO del impacto de los últimos avances de la IA en la educación

    Libro de Actas de las XXX Jornadas Internacionales de Tecnología Educativa: 30 años de docencia e investigación en Tecnología Educativa: Balance y futuro

  2. Infancia Digital App: herramienta para la investigación sobre el uso de Apps en la infancia

    Libro de Actas de las XXX Jornadas Internacionales de Tecnología Educativa: 30 años de docencia e investigación en Tecnología Educativa: Balance y futuro

  3. Las ciencias de la computación en el sistema educativo: conceptos y políticas

    Libro de Actas de las XXX Jornadas Internacionales de Tecnología Educativa: 30 años de docencia e investigación en Tecnología Educativa: Balance y futuro

  4. Personalized Gamification for Learning: A Reactive Chatbot Architecture Proposal

    Sensors, Vol. 23, Núm. 1

2021

  1. Active game-based solutions for the treatment of childhood obesity

    Sensors (Switzerland), Vol. 21, Núm. 4, pp. 1-23

  2. Study on student motivation and teaching-learning strategies in the Degree of Computer Engineering

    Proceedings - 11th International Conference on Virtual Campus, JICV 2021

2018

  1. Gamified educational programme for childhood obesity

    IEEE Global Engineering Education Conference, EDUCON

  2. Motivation for students in computer science and design

    IEEE Global Engineering Education Conference, EDUCON

  3. Virtual Laboratory for Automation combining Inventor 3D models and Simulink control models Virtual Laboratory for Automation

    PROCEEDINGS OF 2018 IEEE GLOBAL ENGINEERING EDUCATION CONFERENCE (EDUCON) - EMERGING TRENDS AND CHALLENGES OF ENGINEERING EDUCATION

  4. Virtual laboratory for automation combining inventor 3D models and Simulink control models: Virtual laboratory for automation

    IEEE Global Engineering Education Conference, EDUCON

2016

  1. Enhancing the engagement of intelligent tutorial systems through personalization of gamification

    International Journal of Engineering Education

  2. Gamified platform for physical and cognitive rehabilitation

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)