Publicacións nas que colabora con Cecile Meier (14)


  1. Gamificación y aprendizaje activo con Kahoot!: creación de exámenes por parte del alumnado

    3 c TIC: cuadernos de desarrollo aplicados a las TIC, Vol. 10, Núm. 2, pp. 77-99


  1. Using the Roblox Video Game Engine for Creating Virtual tours and Learning about the Sculptural Heritage

    International Journal of Emerging Technologies in Learning, Vol. 15, Núm. 20, pp. 268-280

  2. Ceramic workshop adapted with 3D technologies to improve the self-esteem of people with disabilities

    Sustainability (Switzerland), Vol. 12, Núm. 21, pp. 1-13


  1. The classroom as a Makerspace: Use of tablets and cutting plotter to create pop-up cards in educational environments

    International Journal of Emerging Technologies in Learning, Vol. 14, Núm. 10, pp. 116-131

  2. Flexible 3D printed molds for educational use. Digital fabrication of 3D typography

    International journal of online and biomedical engineering, Vol. 15, Núm. 13, pp. 4-16

  3. Diseño y fabricación digital de tarjetas pop-ups en entornos educativos mediante tecnologías de bajo coste

    Edutec: Revista electrónica de tecnología educativa, Núm. 67, pp. 48-65


  1. Art and Creativity in Engineering Graphics Education using digital tablets with Autodesk Formit.

    World Congress on Education (WCE-2015). Dublin, Ireland, 2015.