Publications by the researcher in collaboration with Pedro Antonio Toledo Delgado (23)


  1. Active game-based solutions for the treatment of childhood obesity

    Sensors (Switzerland), Vol. 21, Núm. 4, pp. 1-23


  1. Health promotion for childhood obesity: An approach based on self-tracking of data

    Sensors (Switzerland), Vol. 20, Núm. 13, pp. 1-28


  1. Gamified platform for physical and cognitive rehabilitation

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

  2. Enhancing the engagement of intelligent tutorial systems through personalization of gamification

    International Journal of Engineering Education

  3. Learning healthy lifestyles through active videogames, motor games and the gamification of educational activities

    Computers in Human Behavior, Vol. 55, pp. 529-551


  1. Agile human centered methodologies to develop educational software

    DYNA: revista de la Facultad de Minas. Universidad Nacional de Colombia. Sede Medellín, Vol. 82, Núm. 193, pp. 187-194


  1. Gamification in intelligent tutoring systems

    ACM International Conference Proceeding Series

  2. EMATIC: An inclusive educational application for tablets

    ACM International Conference Proceeding Series

  3. Design and analysis of collaborative interactions in social educational videogames

    Computers in Human Behavior, Vol. 31, Núm. 1, pp. 602-611


  1. TANGO:H: Creating active educational games for hospitalized children

    Advances in Intelligent Systems and Computing

  2. Inclusive educational software design with agile approach

    ACM International Conference Proceeding Series

  3. E-learning and E-inclusion for hospitalized children

    Network Technology and Homebound Inclusive Education (Nova Science Publishers), pp. 141 - 162

  4. Including gamification techniques in the design of Tango: H Platform

    Jurnal Teknologi (Sciences and Engineering), Vol. 63, Núm. 3, pp. 77-84


  1. The importance of human factors to enhance the user experience in videogames

    2012 International Symposium on Computers in Education, SIIE 2012

  2. Developing Educational Social ICT tools to Hospitalized Children

    Computers in Education (Nova Science Publishers), pp. 155-169


  1. A laboratory experiment for teaching automation inspired by the smart home

    Computer Applications in Engineering Education, Vol. 21, Núm. S1, pp. E121-E131