Aportacions a congrés (25) Publicacions en què ha participat algun/a investigador/a

2020

  1. 4th International Symposium on Gamification and Games for Learning (GamiLearn'20)

    ACM International Conference Proceeding Series

  2. A Hybrid One-Class Topology for Non-convex Sets

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

  3. A Simulated Annealing-Based Approach for Aid Distribution in Post-disaster Scenarios

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

  4. A case of gamification in virtual environments with RV/RA

    Proceedings - 10th International Conference on Virtual Campus, JICV 2020

  5. A global classifier implementation for detecting anomalies by using one-class techniques over a laboratory plant

    Advances in Intelligent Systems and Computing

  6. Accuracy of Classification Algorithms Applied to EEG Records from Emotiv EPOC+ Using Their Spectral and Asymmetry Features

    Learning and Analytics in Intelligent Systems

  7. Analysis of incidents registered by the 1-1-2 Canarias emergency services by using data science techniques with the R software

    2CO Communicating Complexity. Contributions from the 2017 Tenerife Conference. Tenerife / Spain / 21st-25th October

  8. Anomaly Detection on Patients Undergoing General Anesthesia

    Advances in Intelligent Systems and Computing

  9. Bridging the diversity gap: Actions and experiences fostering diversity in STEM

    ACM International Conference Proceeding Series

  10. Conversational game to improve digital health literacy

    ACM International Conference Proceeding Series

  11. Educational Robotics for All: Gender, Diversity, and Inclusion in STEAM

    Proceedings of 2020 IEEE Learning With MOOCS, LWMOOCS 2020

  12. Educational emergence answer to COVID-19: A case of study on families

    Proceedings - 10th International Conference on Virtual Campus, JICV 2020

  13. Free software virtual assistants for designing pervasive gaming experiences to promote active aging: State of the art

    CEUR Workshop Proceedings

  14. Fuzzy greedy randomized adaptive search procedure and simulation model to solve the team orienteering problem with time windows

    Communications in Computer and Information Science

  15. Gender gap perceptions of computing students: A case study in two Spanish universities

    Proceedings - 10th International Conference on Virtual Campus, JICV 2020

  16. Improving Energy Consumption in Iterative Problems Using Machine Learning

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

  17. Inclusive Design Toolkit for the Creation of Intergenerational Gamified Experiences

    ACM International Conference Proceeding Series

  18. MOOC on Artificial Intelligence in Education: An experience on Miriadax platform

    Proceedings - 10th International Conference on Virtual Campus, JICV 2020

  19. My classroom is a paleontological site: A teaching-learning resource of virtual reality

    EDULEARN20 Proceedings: 12th International Conference on Education and New Learning Technologies (July 6th-7th, 2020, Online)

  20. On the Reliability and Validity of Digital Competence Evaluation in Higher Education

    Proceedings - International Conference of the Chilean Computer Science Society, SCCC