Juegos en tabletas digitales como introducción al modelado y la impresión 3D
- José Luis SAORIN
- Cecile MEIER
- Jorge DE LA TORRE-CANTERO
- Dámari MELIAN-DIAZ
- David RIVERO-TRUJILLO
ISSN: 2444-8729, 1138-9737
Year of publication: 2015
Volume: 16
Issue: 2
Pages: 129-140
Type: Article
More publications in: Education in the knowledge society (EKS)
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Abstract
Currently, one of the most direct ways children access to digital technology is through games. This aspect is usually not considered in educational settings in the acquisition of Basic Skills. However, there are international reports assessing the potential of video games as an educational resource. Since 2006, the Horizon Report includes educational video games as a technology impact on teaching, learning and creative expression in education environments. In the 2012 Report, Digital Tablets are considered as one of the technologies most likely to be in widespread use in education in the short term. On the other hand, there are studies linking student interest in careers in science, art and technology to the premature use of 3D modeling tools or 3D printing. In this article, we want to value two applications, Blokify and Pottery, available for digital tablets, which work like games that introduce students to the three-dimensional digital modeling and printing.
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