Enseñanza gamificada y aprendizaje basado en problemasdiseño de un escape room sobre Cultura Clásica

  1. Carolina Real Torres 1
  1. 1 Universidad de La Laguna
    info

    Universidad de La Laguna

    San Cristobal de La Laguna, España

    ROR https://ror.org/01r9z8p25

Zeitschrift:
Thamyris, nova series: Revista de Didáctica de Cultura Clásica, Griego y Latín

ISSN: 2254-1799

Datum der Publikation: 2020

Nummer: 11

Seiten: 53-70

Art: Artikel

Andere Publikationen in: Thamyris, nova series: Revista de Didáctica de Cultura Clásica, Griego y Latín

Zusammenfassung

This work describes the design and development of an escape game (escape room), carried out by the teachers and students of the subject “Learning and Tea-ching of Language and Literature (Latin and Greek)” of the Master in Training of the Teachers of Compulsory Secondary Education, Baccalaureate, Vocational Training and Language Teaching at the University of La Laguna, for the subject of Classical Culture and intended for students of Secondary and High school of Humanities. Our objective is to approach gamifi cation and problem-based learning as learning strate-gies, showing the benefi ts derived from its implementation in the classroom, as well as the advantages of cooperative work in the development of any educational activity. We conclude that the combination of a group gamifi cation model and problem-based learning constitutes an excellent tool for the teaching-learning process, increasing mo-tivation, responsibility and commitment in future teachers, and facilitating the deve-lopment of necessary professional skills. for working life. The design of this gamifi ed activity is expected to serve as a model and inspiration for teachers for future imple-mentations at the Secondary and High school levels.