Minecraft: three-dimensional construction workshop for improvement of creativity
- 1 Department of Techniques and Projects in Engineering and Architecture, Engineering Graphic Area, Universidad De La Laguna , La Laguna, Tenerife, Spain
- 2 Department of Techniques and Projects in Engineering and Architecture, Area of Cartographic, Geodetic and Photogrammetry Engineering, Universidad De La Laguna , La Laguna, Tenerife, Spain
-
3
Universidad de La Laguna
info
ISSN: 1475-939X, 1747-5139
Argitalpen urtea: 2020
Alea: 29
Zenbakia: 5
Orrialdeak: 665-678
Mota: Artikulua
Beste argitalpen batzuk: Technology, Pedagogy and Education
Erreferentzia bibliografikoak
- 10.1080/10400419.2014.901095
- 10.1049/esej:20020503
- 10.1080/10749030903437228
- 10.1016/j.compedu.2017.05.016
- 10.1016/j.chb.2017.11.030
- 10.5964/ejop.v12i2.1127
- Blunt R., (2007), Proceedings of the Interservice/Industry Training, Simulation, & Education Conference, pp. 945
- Brand J., (2013), Education Technology Solutions, 55, pp. 56
- 10.1109/CIG.2013.6633612
- Carbonell C., (2017), Eurasia Journal of Mathematics, Science and Technology Education, 13, pp. 7489
- Corbalán F. J., (2006), Comprender y evaluar la creatividad, 2, pp. 241
- 10.5184/classicalj.111.3.0347
- De la Torre S., (1991), Manual de la creatividad
- 10.5209/rev_ARIS.2012.v24.n2.39025
- De la Torre-cantero J. D., (2015), International Journal of Engineering Education, 31, pp. 805
- Duncan S. C., (2011), Well Played, 1, pp. 1
- Gee O., (2013), The Local, 9, pp. 49
- González A. M., (2011), Journal of Maritime Research, 8, pp. 71
- González T. A., (2004), EduPsykhé: Revista de Psicología y Psicopedagogía, 3, pp. 7
- Guilford J. P., (1951), A factor-analytic study of creative thinking: Part i. Hypothesis and description of tests
- 10.1007/978-1-4757-5356-1_3
- 10.1177/001316447903900427
- Landazabal M. G., (2011), Educación y Ciencia, 8, pp. 67
- Landazabal M. G., (2002), Anales de Psicología/Annals of Psychology, 18, pp. 95
- Lifante Gil, Y. (2011). Fomento de la creatividad en el alumnado universitario: Una experiencia innovadora para la titulaciónde ingeniería química de la Universitat de València [Doctoral dissertation]. University of Valencia. https://dialnet.unirioja.es/servlet/tesis?codigo=96316
- Lifante Gil Y., (2013), Ingenieros creativos
- 10.2307/1130467
- Liu Z., (2004), International Journal of Engineering Education, 20, pp. 801
- 10.2190/3PAN-CHJM-RT0L-W6AC
- Martin J., (1991), Frontiers in Education conference, twenty-first annual conference, pp. 141
- Meier C., (2016), RELATEC, 15, pp. 83
- Melian D., (2017), Interaction Design and Architectures, pp. 30
- Mills, J. (2016, April 13). Recreating medieval towns – An example of why Minecraft is a great learning tool . The Conversation. http://theconversation.com/recreating-medieval-towns-an-example-of-why-minecraft-is-a-great-learning-tool-53926
- Morón M., (2010), Temas para la Educación, pp. 1
- Nebel S., (2016), Journal of Educational Technology & Society, 19, pp. 355
- 10.1080/00043125.2015.11519302
- 10.1108/10748120110424816
- 10.1177/073428298700500206
- Saez-Lopez J. M., (2014), Píxel-Bit, Revista de Medios y Educación, 45, pp. 95
- Saorín J. L., (2015), Digital Education Review, pp. 105
- Saorín, J. L. Torre-Cantero, J. D. L. Martín Dorta, N. Carbonell, C. Melián, D. & Meier, C. (2017). Creación e inserción de modelos 3D en Minecraft para la mejora de la competencia espacial y creativa en Ingeniería . VII Jornadas de Innovación Educativa de la Universidad de La Laguna. Servicio de publicaciones de la Universidad de La Laguna. http://riull.ull.es/xmlui/handle/915/6128
- Shaw M. C., (2001), Engineering problem solving: A classical perspective
- Short D., (2012), Teaching Science – The Journal of the Australian Science Teachers Association, 58, pp. 55
- Shute V. J., (2009), Serious games: Mechanisms and effects, pp. 295
- Smith P. K., (2008), Encyclopedia on early childhood development, 24(8), 61
- Soler A. H., (2016), TEXTOS. Revista Internacional de Aprendizaje y Cibersociedad, 19, pp. (1)
- Susi, T. Johannesson, M. & Backlund, P. (2007). Serious games: An overview . Technical Report HS- IKI -TR-07-001 School of Humanities and Informatics University of Skövde.
- Tatarkiewicz, W. (1987). Historia de seis ideas: Arte, belleza, forma, creatividad, mímesis, experiencia estética (No. 7 (091) 7). Tecnos.
- Torrance E. P., (1966), Torrance tests of creative thinking: Directions manual and scoring guide
- Treffinger D. J., (2003), The educational psychology of creativity, pp. 59
- 10.1016/B978-0-12-394293-7.00004-2
- Wendel V., (2013), Designing a collaborative serious game for team building using Minecraft, pp. 569