Perfiles de uso problemático de los videojuegos y su influencia en el rendimiento académico y los procesos de toma de decisiones en alumnado universitario

  1. Ylenia del Sol Barreto-Cabrera
  2. Arminda Suárez Perdomo
  3. José Luis Castilla-Vallejo
Revista:
Pixel-Bit: Revista de medios y educación

ISSN: 1133-8482

Ano de publicación: 2024

Número: 69

Páxinas: 287-288

Tipo: Artigo

Outras publicacións en: Pixel-Bit: Revista de medios y educación

Resumo

The growing impact of video games in recent decades has aroused considerable scientific interest in education. The aim of this article is to analyse profiles of problematic video game use and their influence on academic performance and decision-making processes. A total of 665 students from 9 Spanish universities, aged between 18 and 58 years, were included. A univariate analysis of variance ANOVA was performed to analyse possible differences between students who play video games and those who do not, according to academic performance and decision-making factors. In addition, a hierarchical cluster analysis was performed with the factors of the video game experience questionnaire and a univariate analysis of variance withthe profiles according to academic performance and decision-making factors. The results showed that students who did not play video games performed better academically than gamers. Three profiles were observed with respect to video game use: high problematic video game use, moderate problematic video game use and low problematic video game use. Significant differences were noted in terms of academic performance and the decision-making process; these results show that the higher the problematic use, the lower the academic performance and the higher the inadequate pattern in the decision-making process

Referencias bibliográficas

  • Anand, V. (2007). A Study of Time Management: The Correlation between Video Game Usage and Academic Performance Markers. CyberPsychology & Behavior, 10(4), 552–559. https://doi.org/10.1089/cpb.2007.9991
  • Alonso-Díaz, L., Yuste-Tosina, R. & Mendo-Lázaro, S. (2019). Adults video gaming: Key competences for a globalised society. Computers & Education, 141. https://doi.org/10.1016/j.compedu.2019.103616
  • Blumberg, F. C., Deater‐Deckard, K., Calvert, S. L., Flynn, R. M., Green, C. S., Arnold, D., & Brooks, P. J. (2019). Digital games as a context for children's cognitive development: Research recommendations and policy considerations. Social Policy Report, 32(1), 1-33. https://doi.org/10.1002/sop2.3
  • Boot, W. R., Kramer, A. F., Simons, D. J., Fabiani, M., y Gratton, G. (2008). The effects of video game playing on attention, memory, and executive control. Acta Psychologica, 129(3), 387-398. https://doi.org/10.1016/j.actpsy.2008.09.005
  • Bosch, C., Miranda, J., Sangiorgio, M., Acuña, I., Michelini, Y., Marengo, L., & Godoy, J. C. (2016). Efecto del entrenamiento con un juego de estrategia en tiempo real sobre la toma de decisiones en adolescentes. PSIENCIA: Revista Latinoamericana de Ciencia Psicológica, 8(1), 1-19. https://acortar.link/OJzZil
  • Chamarro, A., Carbonell, X., Manresa, J. M., Muñoz-Miralles, R., Ortega-González, R., López-Morrón, M. R., Batalla-Martínez, C. & Toran-Monserrat, P. (2014). The Questionnaire of Experiences Associated with Video games (CERV): An instrument to detect the problematic use of video games in Spanish adolescents. Adicciones, 26(4), 303-311. https://doi.org/10.20882/adicciones.31
  • Colzato, L. S. (2010). DOOM’d to switch: superior cognitive flexibility in players of first person shooter games. Frontiers in Psychology, 1. https://doi.org/10.3389/fpsyg.2010.00008
  • De-Juanas, Á., García-Castilla, F. J., Galán-Casado, D., & Díaz-Esterri, J. (2020). Time management by young people in social difficulties: Suggestions for improving their life trajectories. International Journal of Environmental Research and Public Health, 17(23), 9070. https://doi.org/10.3390/ijerph17239070
  • Ferrari, J. R., Johnson, J. L. & McCown, W. G. (1995). Procrastination research: A Synopsis of Existing Research Perspectives. En Procrastination and Task Avoidance (21-46). Springer.
  • Ferrari, J. R., Crum, K. P. & Pardo, M. A. (2018). Decisional Procrastination: Assessing Characterological and Contextual Variables around Indecision. Current Psychology, 37(2), 436-440. https://doi.org/10.1007/s12144-017-9681-x
  • Gala, R. P. (2022). Videojuegos y educación: ¿Un encuentro necesario? En C. D. Pereira da Silva (Ed.), Educación en el Entorno Tecnocultural (87-100). EDUFPI. https://acortar.link/dWAXkL
  • Gómez-Gonzalvo, F., Devís-Devís, J. & Molina-Alventosa, P. (2020). Video game usage time in adolescents’ performance. Comunicar, (65), 87.96. https://doi.org/10.3916/C65-2020-08
  • Green, C. S., & Bavelier, D. (2015). Action video game training for cognitive enhancement. Current Opinion in Behavioral Sciences, 4, 103-108. https://doi.org/10.1016/j.cobeha.2015.04.012
  • Janis, I. L. y Mann, L. (1977). Decision making: A psycholgical analysis of conflict, choice, and commitment. Free Press.
  • López, A. D., Sánchez, J. J. M., & Ruiz, A. B. M. (2020). Uso desadaptativo de las TIC en adolescentes: Perfiles, supervisión y estrés tecnológico. Comunicar: Revista científica iberoamericana de comunicación y educación, (64), 29-38. https://doi.org/10.3916/C64-2020-03
  • Mann, L. (2016). Procrastination Revisited: A Commentary. Austrialian Psychologist, 51(1), 47-51. https://doi.org/10.1111/ap.12208
  • Mammadov, S. (2022). Big Five personality traits and academic performance: A meta‐analysis. Journal of Personality, 90(2), 222-255. https://doi.org/10.1111/jopy.12663
  • Moral Pérez, M. E., Fernández García, L. C. & Guzmán Duque, A. P. (2015). Videojuegos: Incentivos Multisensoriales Potenciadores de las Inteligencias Múltiples en Educación Primaria. Electronic Journal of Research in Educational Psychology, 13(2), 243-270. https://doi.org/10.14204/ejrep.36.14091
  • Núñez-Barriopedro, E., Sanz-Gómez, Y. & Ravina-Ripoll, R. (2020). Los videojuegos en la educación: beneficios y perjuicios. Revista Electrónica Educare, 24(2), 240-257. http://doi.org/10.15359/ree.24-2.12
  • Nuyens, F. M., Kuss, D. J., Lopez-Fernandez, O., & Griffiths, M. D. (2019). The empirical analysis of non-problematic video gaming and cognitive skills: A systematic review. International Journal of Mental Health and Addiction, 17, 389-414. https://doi.org/10.1007/s11469-018-9946-0
  • Reynaldo, C., Christian, R., Hosea, H. & Gunawan, A. A. S. (2021). Using Video Games to improve capabilities in decision making and cognitive skill: a literature review. Procedia Computer Science, 179, 211-221. https://doi.org/10.1016/j.procs.2020.12.027
  • Rosendo-Rios, V., Trott, S., & Shukla, P. (2022). Systematic literature review online gaming addiction among children and young adults: A framework and research agenda. Addictive Behaviors, 107238. https://doi.org/10.1016/j.addbeh.2022.107238
  • Shane, M. D., Pettitt, B. J., Morgenthal, C. B., & Smith, C. D. (2008). Should surgical novices trade their retractors for joysticks? Videogame experience decreases the time needed to acquire surgical skills. Surgical endoscopy, 22, 1294-1297. https://doi.org/10.1007/s00464-007-9614-0
  • Solly, J. E., Hook, R. W., Grant, J. E., Cortese, S., & Chamberlain, S. R. (2022). Structural gray matter differences in Problematic Usage of the Internet: a systematic review and meta-analysis. Molecular psychiatry, 27(2), 1000-1009. https://doi.org/10.1038/s41380-021-01315-7
  • Sosa Galindo, J. B., Ruiz Rodríguez, J. & Covarrubias Flores, J. A. (2018). Influencia de los videojuegos en los estudiantes de Educación Superior. Revista De Investigación En Tecnologías de la Información, 6(11), 55–60. https://doi.org/10.36825/RITI.06.11.009
  • Suárez-Perdomo. A, Feliciano-García, L., & Santana-Vega, L.E. (2022). Adaptación y factorización de escalas de toma de decisiones y de procrastinación activa en estudiantes universitarios. Revista de Estudios e Investigación en Psicología y Educación, 9 (2), 167-185. https://doi.org/10.17979/reipe.2022.9.2.9030
  • Themistokleous, S., Avraamidou, L. & Vrasidas, C. (2020). Mobile Games for Negotiated-Play and Decision-Making in Health Literacy. EURASIA Journal of Mathematics, Science and Technology Education, 16(9). https://doi.org/10.29333/ejmste/8352
  • Tice, D. M., Bratslavsky, E. & Baumeister, R. F. (2018). Emotional distress regulation takes precedence over impulse control: If you feel bad, do it! En R. F. Baumeister (Ed.), Self-Regulation and Self-Control (276-306). Routledge.
  • Toker, S., & Baturay, M. H. (2016). Antecedents and consequences of game addiction. Computers in Human Behavior, 55, 668-679. https://doi.org/10.1016/j.chb.2015.10.002
  • Ventura, M., Shute, V., & Kim, Y. J. (2012). Video gameplay, personality and academic performance. Computers & Education, 58(4), 1260-1266. https://doi.org/10.1016/j.compedu.2011.11.022
  • Weaver, J., Kim, P., Metzer, R. L., & Szendrey, J. M. (2013). The impact of video games on student GPA, study habits, and time management skills: What’s the big deal. Issues in Information Systems, 14(1), 122-128. https://doi.org/10.48009/1_iis_2013_122_128
  • Weinstein, A., Livny, A., & Weizman, A. (2017). New developments in brain research of internet and gaming disorder. Neuroscience & Biobehavioral Reviews, 75, 314-330. https://doi.org/10.1016/j.neubiorev.2017.01.040
  • Weinstein, A., & Lejoyeux, M. (2015). New developments on the neurobiological and pharmaco‐genetic mechanisms underlying internet and videogame addiction. The American Journal on Addictions, 24(2), 117-125. https://doi.org/10.1111/ajad.12110
  • Williams, J. G., Stark, S. K. & Foster, E. E. (2008). Start today or the very last day? The relationships among self-compassión, motivation, and procrastination. American Journal of Psychological Research, 4(1), 37-44. https://acortar.link/C9oXAa
  • World Health Organization. (2023). Print versions for the ICD-11 beta draft (mortality and morbidity statistics). Geneva, Switzerland: World Health Organization. https://acortar.link/PbVY0l
  • Wright, J. (2011). The effects of video game play on academic performance. Modern psychological studies, 17(1), 6. https://acortar.link/DqaEUM