The Relationship between Gamified Physical Exercise and Mental Health in Adolescence: An Example of Open Innovation in Gamified Learning

  1. Pérez-Jorge, D.
  2. Martínez-Murciano, M.C.
  3. Contreras-Madrid, A.I.
  4. Alonso-Rodríguez, I.
Aldizkaria:
Healthcare (Switzerland)

ISSN: 2227-9032

Argitalpen urtea: 2024

Alea: 12

Zenbakia: 2

Mota: Berrikuspena

DOI: 10.3390/HEALTHCARE12020124 GOOGLE SCHOLAR lock_openSarbide irekia editor