Ingeniería Informática y de Sistemas
Department
![Foto de Ingeniería Informática y de Sistemas](/img/uploaded/CADE5F6BC3A57A6C1B673FDD55C1338E.jpg)
![Foto de Universidad de Granada](/img/noimage_org.png)
Universidad de Granada
Granada, EspañaPublications in collaboration with researchers from Universidad de Granada (51)
2024
-
Automatic captions on video calls: a must for the older adults
Universal Access in the Information Society, Vol. 23, Núm. 1, pp. 75-98
2023
-
Developing Participatory Methods to Consider the Ethics of Emerging Technologies for Children
Conference on Human Factors in Computing Systems - Proceedings
2022
-
Preface
Studies in Computational Intelligence
-
Twist: A gamified platform with games and immersive experiences for active aging
ACM International Conference Proceeding Series
2021
-
Automatic captions on video calls, a must for the elderly: Using Mozilla DeepSpeech for the STT
ACM International Conference Proceeding Series
-
COEDU-IN Project: an inclusive co-educational project for teaching computational thinking and digital skills at early ages
SIIE 2021 - 2021 International Symposium on Computers in Education
-
Human-robot interaction and sexbots: A systematic literature review
Sensors (Switzerland), Vol. 21, Núm. 1, pp. 1-18
2020
-
Free software virtual assistants for designing pervasive gaming experiences to promote active aging: State of the art
CEUR Workshop Proceedings
-
Inclusive Design Toolkit for the Creation of Intergenerational Gamified Experiences
ACM International Conference Proceeding Series
2019
-
Sex with robots: Analyzing the gender and ethics approaches in design
ACM International Conference Proceeding Series
-
Z generation and fortnite: New ethical paradigms in video games design
ACM International Conference Proceeding Series
2018
-
Empathy and virtual agents for learning applications in symbiotic systems
IEEE Global Engineering Education Conference, EDUCON
-
Gender design methods for engineering, responsible innovation and interaction
ACM International Conference Proceeding Series
2017
-
Initiatives and Strategies to Encourage Women into Engineering
Revista Iberoamericana de Tecnologias del Aprendizaje, Vol. 12, Núm. 2, pp. 106-114
2016
-
Fuzzy optimization models for seaside port logistics: Berthing and quay crane scheduling
Studies in Computational Intelligence (Springer Verlag), pp. 323-343
2015
-
An ACO hybrid metaheuristic for close-open vehicle routing problems with time windows and fuzzy constraints
Applied Soft Computing Journal, Vol. 32, pp. 154-163
-
Bringing closer women to engineering: Projects and strategies that promote their inclusion
ACM International Conference Proceeding Series
2014
-
A new fuzzy linguistic approach to qualitative Cross Impact Analysis
Applied Soft Computing Journal, Vol. 24, pp. 19-30
-
Design and analysis of collaborative interactions in social educational videogames
Computers in Human Behavior, Vol. 31, Núm. 1, pp. 602-611
2013
-
Enriching the Experience in Video Games Based on Playability Development Techniques
STUDENT USABILITY IN EDUCATIONAL SOFTWARE AND GAMES: IMPROVING EXPERIENCES (IGI GLOBAL), pp. 87-117