Aportaciones congreso (15) Publicaciones en las que ha participado algún/a investigador/a

2020

  1. 4th International Symposium on Gamification and Games for Learning (GamiLearn'20)

    ACM International Conference Proceeding Series

  2. A Simulated Annealing-Based Approach for Aid Distribution in Post-disaster Scenarios

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

  3. A case of gamification in virtual environments with RV/RA

    Proceedings - 10th International Conference on Virtual Campus, JICV 2020

  4. Bridging the diversity gap: Actions and experiences fostering diversity in STEM

    ACM International Conference Proceeding Series

  5. Conversational game to improve digital health literacy

    ACM International Conference Proceeding Series

  6. Educational Robotics for All: Gender, Diversity, and Inclusion in STEAM

    Proceedings of 2020 IEEE Learning With MOOCS, LWMOOCS 2020

  7. Educational emergence answer to COVID-19: A case of study on families

    Proceedings - 10th International Conference on Virtual Campus, JICV 2020

  8. Free software virtual assistants for designing pervasive gaming experiences to promote active aging: State of the art

    CEUR Workshop Proceedings

  9. Fuzzy greedy randomized adaptive search procedure and simulation model to solve the team orienteering problem with time windows

    Communications in Computer and Information Science

  10. Gender gap perceptions of computing students: A case study in two Spanish universities

    Proceedings - 10th International Conference on Virtual Campus, JICV 2020

  11. Inclusive Design Toolkit for the Creation of Intergenerational Gamified Experiences

    ACM International Conference Proceeding Series

  12. MOOC on Artificial Intelligence in Education: An experience on Miriadax platform

    Proceedings - 10th International Conference on Virtual Campus, JICV 2020

  13. Smart Recommender for Blue Tourism Routing

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

  14. State of the Art of Business Simulation Games Modeling Supported by Brain-Computer Interfaces

    Communications in Computer and Information Science

  15. Strategies to introduce gender perspective in Engineering studies: A proposal based on self-diagnosis

    IEEE Global Engineering Education Conference, EDUCON