De la enseñanza con libros de texto al aprendizaje en espacios online gamificados

  1. Area Moreira, Manuel 1
  2. Carina S. González González 1
  1. 1 Universidad de La Laguna
    info

    Universidad de La Laguna

    San Cristobal de La Laguna, España

    ROR https://ror.org/01r9z8p25

Revista:
Educatio siglo XXI: Revista de la Facultad de Educación

ISSN: 1989-466X 1699-2105

Año de publicación: 2015

Título del ejemplar: Digitalización de los contenidos curriculares

Volumen: 33

Número: 3

Páginas: 15-38

Tipo: Artículo

DOI: 10.6018/J/240791 DIALNET GOOGLE SCHOLAR lock_openDIGITUM editor

Otras publicaciones en: Educatio siglo XXI: Revista de la Facultad de Educación

Objetivos de desarrollo sostenible

Resumen

Cet article soulève la nécessité que l’école du XXIe siècle commence à transformer leurs matériels d’enseignement en les adaptant aux nouvelles expériences et aux formes d’expression de la société numérique. Il commence par analyser le milieu ou le matériel didactique idiosyncrasique, c’est-à-dire, le manuel scolaire. Il se caractérise comme un sous-produit de la conception encyclopédique du”curriculum”, qui est un modèle dérivé des industries culturelles du XXe siècle et qui a joué un rôle médiateur entre le programme officiel et et pratique de l’enseignement étant donné qu’il vertèbre ce qui doit être enseigné et appris. Face à cela, nous présentons une nouvelle approche de la production de matériel pédagogique basé sur la logique des jeux vidéo. C’est l›approche de la gamification de l›apprentissage qui implique un modèle d›apprentissage basé sur des situations problématiques, avec plus d›interaction homme-machine et des composants ludiques. Nous concluons que ces matériels numériques ont des implications profondes pour la restructuration de l›industrie de l›édition, ainsi que pour les conceptions et les pratiques d›enseignement et d›apprentissage dans les écoles.

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