Jellys: Towards a videogame that trains rhythm and visual attention for dyslexia
- Ostiz-Blanco, M.
- Lallier, M.
- Grau, S.
- Rello, L.
- Bigham, J.P.
- Carreiras, M.
Actes de conférence:
ASSETS 2018 - Proceedings of the 20th International ACM SIGACCESS Conference on Computers and Accessibility
ISBN: 9781450356503
Année de publication: 2018
Pages: 447-449
Type: Communication dans un congrès