Jellys: Towards a videogame that trains rhythm and visual attention for dyslexia

  1. Ostiz-Blanco, M.
  2. Lallier, M.
  3. Grau, S.
  4. Rello, L.
  5. Bigham, J.P.
  6. Carreiras, M.
Actas:
ASSETS 2018 - Proceedings of the 20th International ACM SIGACCESS Conference on Computers and Accessibility

ISBN: 9781450356503

Ano de publicación: 2018

Páxinas: 447-449

Tipo: Achega congreso

DOI: 10.1145/3234695.3241028 GOOGLE SCHOLAR