Creación e inserción de modelos 3D en Minecraft para la mejora de la competencia espacial y creativa en Ingeniería

  1. José Luis Saorín Pérez
  2. Jorge de la Torre Cantero
  3. Norena Martín Dorta
  4. Carlos Carbonell Carrera
  5. Dámari Melián Díaz
Book:
Imaginar y Comprender la Innovación en la Universidad: VII Jornadas de Innovación Educativa de la Universidad de la Laguna
  1. Ana Vega Navarro (coord.)
  2. David Stendardi (coord.)

Publisher: Servicio de Publicaciones

ISBN: 987-84-15939-57-3

Year of publication: 2017

Pages: 303-312

Congress: VII Jornadas de Innovación Educativa de la ULL (7. 2016. La Laguna)

Type: Conference paper

Export: RIS

Abstract

Minecraft is a construction video game that allows the creation of three-dimensional objects. Due to this, it is an application that closely matches the contents and competences of the subject of Graphic Expression in Engineering. Spacial ability can be developed through standardized view exercises and playing is one of the ways to develop creative competence. Creativity competece is seldom associated with studies of Engineering. At the University of La Laguna through the subject of Engineering Graphocs, we pretende to develop these two skills through the use of Minecraft, performing traditional exercises of standardized views. On the other hand, it has also included elements of digital manufacture, such as 3D printers or 3D scanner among others, to link the world of video games with tangible reality. This article details the experience of the 2015-2016 academic year with a group of firstyear students of the Electronic Engineering Degree. In this experience students must create a 3D object in Minecraft. Students enter a custom environment, where each group has a workspace with the view exercise statement. Then they have to print the exercise in 3D.