Creación de réplicas de patrimonio escultórico mediante reconstrucción 3D e impresoras 3D de bajo coste para uso en entornos educativos

  1. Torre Cantero, Jorge de la 1
  2. Saorín Pérez, José Luis 1
  3. Meier, Cecile 1
  4. Melián Díaz, Dámari 1
  5. Díaz Alemán, Manuel Drago 1
  1. 1 Universidad de La Laguna
    info

    Universidad de La Laguna

    San Cristobal de La Laguna, España

    ROR https://ror.org/01r9z8p25

Aldizkaria:
Arte, individuo y sociedad

ISSN: 1131-5598

Argitalpen urtea: 2015

Alea: 27

Zenbakia: 3

Orrialdeak: 429-446

Mota: Artikulua

DOI: 10.5209/REV_ARIS.2015.V27.N3.45864 DIALNET GOOGLE SCHOLAR lock_openSarbide irekia editor

Beste argitalpen batzuk: Arte, individuo y sociedad

Laburpena

The process of making replicas of heritage has traditionally been developed by public agencies, corporations and museums and is not commonly used in schools. Currently there are technologies that allow creating cheap replicas. The new 3D reconstruction software, based on photographs and low cost 3D printers allow to make replicas at a cost much lower than traditional. This article describes the process of creating replicas of the sculpture Goslar Warrior of artist Henry Moore, located in Santa Cruz de Tenerife. To make this process, first, a digital model have been created using Autodesk Recap 360, Autodesk 123D Catch and Autodesk Meshmixer MarkerBot MakerWare applications. Physical replication, has been reproduced in polylactic acid (PLA) by MakerBot Replicator 2 3D printer. In addition, a cost analysis using, in one hand, the printer mentioned, and in the other hand, 3D printing services both online and local, is included. Finally, there has been a specific action with 141 students and 12 high school teachers, who filled a questionnary about the use of sculptural replicas in education

Erreferentzia bibliografikoak

  • Almagro, M. J. (1988). La utilidad de sustitutos y repreduciones en los Museos. Boletín de la Anabad, 38 (3), 177-186.
  • Arribas, A., Bermúdez, E., Blanco, S., Durán, J., Garrido, G., Gumiel, J., et al. (2004). Nuevos registros paleontológicos de grandes mamíferos en la Cuenca de Guadix- Baza (Granada): aportaciones del Proyecto Fonelas al conocimiento sobre las faunas continentales del Plioceno-Pleistoceno europeo. Boletín Geológico y Minero, 115 (3), 567-582.
  • Boletín Oficial del Estado. (2006, 7-Julio). BOE nº 162. Retrieved 2014, 1-Julio from: http://www.boe.es/boe/dias/2006/07/08/pdfs/A25561-25572.pdf
  • Boletín Oficial de Canarias. (2007, 12-Junio). BOC - Decreto 158/2007, de 12 de Junio. Retrieved 2014, 1-Julio from www.gobiernodecanarias.org/boc: http://www.gobiernodecanarias.org/boc/2007/126/boc-2007-126-004.pdf
  • Bourke, P. (2012). Automatic 3D reconstruction: An exploration of the state of the art. The GSTF Journal on Computing;Oct., 2012, Vol. 2 Issue 3, p. 71, 2 (3), 71.
  • British Geological Survey. (2013). GB3D Type Fossils. Retrieved 2014, 1-Julio from GB3D Type Fossils: http://www.3d-fossils.ac.uk/home.html
  • Brutto, M. L., & Meli, P. (2012). Computer vision tools for 3D modelling in archaeology. International Journal of Heritage in the Digital Era, 1, 1-6.
  • Department for Education of United Kingdom. (2013). Report 3D printers in schools: uses in the curriculum. Enriching the teaching of STEM and design subjects. Department for Education (DfE) of United Kingdom.
  • Canessa, E., Fonda, C., & Zennaro, M. (2013). Low-cost 3D Printing for Science, Education & Sustainable Development. Trieste, Italy: ICTP.
  • Crasbom, J., & Orrego, M. (2007). La elaboración de réplicas: Un instrumento de conservación y protección al patrimonio cultural. XX Simposio de Investigaciones Arqueológicas en Guatemala (pp. 187-199). J. P. Laporte, B. Arroyo y H. Mejía.
  • Czapka, J. T. (2002). Application of Rapid Prototyping Technology to Improve Spatial
  • Visualization in an Introductory Engineering Graphics Course. University of Illinois
  • at Urbana-Champaign.
  • Educastur. (2008, 5-Octubre). Restauras. Blog sobre recursos de Conservación y Restauración de Bienes Culturales. Retrieved 2014, 2-Julio from Reproducción de Esculturas: http://blog.educastur.es/restauras/2008/10/05/reproduccion-deesculturas/
  • Eurydice, E. (2009). Educación artística y cultural en el contexto escolar europeo. Bruselas: Secretaría General Técnica.
  • Gonizzi, S., Remondino, F., & Visintini, D. (2012). Photogrammetry and Laser Scanning for Archaeological Site 3D Modeling - Some Critical Issues. Proceedings of the 2nd Workshop on The New Technologies for Aquileia. Aquileia, Italy.
  • Hernández, A. (2007). La clonación arquitectónica. Madrid: Siruela.
  • Johnson, W. M., Coates, C. W., Hager, P., & Stevens, N. (2009). Employing Rapid Prototyping in a First-Year Engineering Graphics Course. 2009 ASEE Southeast Section Conference.
  • Kersten, T. P., & Lindstaedt, M. (2012). Image-Based low-cost systems for automatic 3D recording and modelling of archaeological finds and objects. Proceeding EuroMed’12 Proceedings of the 4th international conference on Progress in Cultural Heritage Preservation (pp. 1-10). Berlin: Springer.
  • La Laguna Ahora. El periódico digital de La Laguna. (2009, 2-Agosto). TEA Tenerife Espacio de las Artes. Retrieved 2014, 2-Julio from La Laguna Ahora. El periódico digital de La Laguna: http://www.lalagunaahora.com/hemeroteca//content/view/9897/
  • Lerma, J. L., Cabrelles, M., & Seguí, A. E. (2011). Aplicación de la fotogrametría terrestre al levantamiento de alzados de edificios singulares. Revista ph-Instituto Andaluz del Patrimonio Histórico (77), 127-129.
  • Luzón, J. M. (2003). Sobre la copia de antigüedades romanas y el caso del Westmorland. Actas de los XIII cursos monográficos sobre el patrimonio histórico. (pp. 17-30). Santander: Ed. Universidad de Cantabria.
  • MakerBot. (2008, Noviembre). David Renaissance sculpture by Michelangelo; Rodin’s The Thinker. Retrieved 2014, 1-Julio from thingiverse: http://www.thingiverse.com/thing:261508; http://www.thingiverse.com/thing:34343
  • Manferdini, A., & Galassi, M. (2013). Assessments for 3d reconstructions of cultural heritage using digital technologies. The International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences, XL-5 (W1), 167-174.
  • Marcus Institute for Digital Education in the Arts. (2009). MIDEA. Retrieved 2014, 1-Julio, from: www.midea.nmc.org
  • Martín, N., de la Torre, J., & Saorín, J. L. (2014). Prototipado Digital, Fabricación e Impresión 3D. Talleres Prácticos. bubok ed. ISBN: 978-84-686-5345-7.
  • Morris, R. (2014, 30-Marzo). Una aldea alpina o Venecia en miniatura: ¿por qué China copia ciudades enteras? (BBC, Producer) Retrieved 2014, 1-Julio, from BBC: http://www.bbc.co.uk/mundo/noticias/2014/03/140324_china_arquitectura_replica_ciudades_finde_vp.shtml
  • MoveFab. (2013). MoveFab: Programa piloto de fomento de la creatividad y el talento a través de la fabricación digital. Retrieved 2014, 9-Julio from MoveFab: http:// www.fg.ull.es/movefab/
  • New Media Consortium. (2013). Horizon Report Edición sobre Educación Superior 2013. New Media Consortium. Austin: New Media Consortium.
  • Pomaska, G. (2013). Monitoring the deterioration of stone at Mindener Museum’s Lapidarium. XXIV International CIPA Symposium SR3, XL-5/W2.
  • Scalfani, V., & Sahib, J. (2013). A Model for Managing 3D Printing Services in Academic Libraries. (U. o. Andrea L. Duda, Ed.) Issues in Science and Technology Librarianship (72).
  • Schmidt, R., & Ratto, M. (2013). Design Tools for the Rest of Us: Maker Hardware Requires Maker Software. Conference Proceedings: FAB at CHI Workshop.
  • Saorín, J. L., de la Torre, J., Zanardi, E., Martín, N., & Carbonell, C. (2013). Transformación de diseños virtuales 3D en maquetas reales mediante el uso de impresoras 3D de bajo coste. Universidad de La Laguna, La Laguna, Tenerife.
  • Swedish ICT. (2014, 20-Febrero). Swedish ICT Interactive. Retrieved 2014, 8-Julio, from Groundbreaking visualization and 3D technologies reveal hidden ancient Egyptian treasures: https://www.tii.se/media/news/visualization-and-3d-technologies-revealhidden-treasures
  • Torres, J., Arroyo, G., Romo, C., & De Haro, J. (2012). 3D Digitization using Structure from Motion. In I. N. (Editors) (Ed.), CEIG - Spanish Computer Graphics Conference.
  • Tourist Information Goslar. (2014). Goslar Ciudad Imperial. Retrieved 2014, 1-Julio, from http://www.goslar.de/kultur-freizeit/kunst-kaiserring
  • Troxler, P., & Wolf, P. (2010). Bending the Rules. The Fab Lab Innovation Ecology. 11 International CINet Conference. Zurich, Switzerland.
  • Tsioukas, V. (2013). Free software solutions for the creation and manipulation of 3D representations of historical maps. e-Perimetron, 8 (3), 56-59.
  • UNESCO. (2006). Textos Básicos de la Convención del Patrimonio Mundial 1972. Textos Básicos de la Convención del Patrimonio Mundial 1972 (pág. 245). Francia: UNESCO.
  • Wayne M. Johnson, C. W. (2009). Employing Rapid Prototyping in a First-Year Engineering Graphics Course. ASEE Southeast Section Conference. Marietta, Georgia: Southern Polytechnic State University Marietta, Georgia.
  • Weinberg, M. (2013). What’s the deal with copyright and 3D printing?. Institute for Emerging Innovation (IEI). Institute for Emerging Innovation (IEI).