Tecnologías de diseño y fabricación digital de bajo coste para el fomento de la competencia creativa

  1. Alejandro Bonnet de León
  2. Cecile Meier
  3. José Luis Saorín Pérez
  4. Jorge de la Torre Cantero
  5. Carlos Carbonell Carrera
Arte, individuo y sociedad

ISSN: 1131-5598

Year of publication: 2017

Volume: 29

Issue: 1

Pages: 89-104

Type: Article

Export: RIS
DOI: 10.5209/aris.51886 DIALNET GOOGLE SCHOLAR lock_openOpen access editor
Author's full text: lockOpen access editor


Cited by

  • Dialnet Métricas Cited by: 3 (17-09-2021)

SCImago Journal Rank

  • Year 2017
  • SJR Journal Impact: 0.157
  • Best Quartile: Q1
  • Area: Visual Arts and Performing Arts Quartile: Q1 Rank in area: 103/492

Índice Dialnet de Revistas

  • Year 2017
  • Journal Impact: 0.233
  • Field: HISTORIA DEL ARTE Quartile: C1 Rank in field: 2/39
  • Field: HISTORIA Quartile: C1 Rank in field: 56/306
  • Field: ARTE Quartile: C1 Rank in field: 2/136
  • Field: EDUCACIÓN Quartile: C2 Rank in field: 102/234


  • Social Sciences: C
  • Human Sciences: A


  • Year 2017
  • CiteScore of the Journal : 0.1
  • Area: Visual Arts and Performing Arts Percentile: 42


The emergence of spaces where digital fabrication techniques are used to turn ideas into digital designs, and these into tangible products through 3D printing offer a great opportunity to develop creativity, competence included in learning environments. 3D printers are being incorporated into the schools, so it is necessary to design activities around these technologies for the development of curricular competences. Creative competence empowers people to achieve different solutions to the same problem: in this article an educational activity designed to stimulate creative competence is proposed, in which accessible and low cost technologies are used for custom design of an articulated object, where students can choose between various options for achieving the goal. The results of a pilot project conducted with a group of 44 university students show that activities with digital editing tools and three-dimensional printing are valid for the development of creative competence.

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