Tecnologías para la incorporación de objetos 3D en libros de papel y libros digitales

  1. Carlos Carbonell-Carrera 1
  2. José-Luis Saorín 1
  3. Cecile Meier 1
  4. Dámari Melián-Díaz 1
  5. Jorge De-la-Torre-Cantero 1
  1. 1 Universidad de La Laguna

    Universidad de La Laguna

    San Cristobal de La Laguna, España

    ROR https://ror.org/01r9z8p25

El profesional de la información

ISSN: 1386-6710 1699-2407

Ano de publicación: 2016

Título do exemplar: Datos

Volume: 25

Número: 4

Páxinas: 661-670

Tipo: Artigo

DOI: 10.3145/EPI.2016.JUL.16 DIALNET GOOGLE SCHOLAR lock_openAcceso aberto editor

Outras publicacións en: El profesional de la información


Traditionally, the book uses text, pictures, and drawings to show information. To complement the information, various methods have been used, such as adding tangible objects or models. With the advent of digital books, it is possible to incorporate videos, interactive graphics, photo galleries, and 3D objects. This article describes the possibilities of including 3D models in books that are paper or electronic (read on a desktop or mobile device). For this article we have made several book prototypes in various formats, and instructions are presented so that the reader can visualize the 3D objects contained in them.

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