A design process for balanced educational video games with collaborative activities

  1. Natalia Padilla-Zea 2
  2. Nuria Medina-Medina 3
  3. Francisco L. Gutiérrez-Vela 2
  4. José R. López-Arcos 2
  5. Patricia Paderewski 2
  6. Carina S. González-González 1
  1. 1 Dpto. Ingeniería de Sistemas y Automática y Arquitectura y Tecnología de Computadores, Universidad de La Laguna, Tenerife, España
  2. 2 Dpto. Lenguajes y Sistemas Informáticos y CITYC, Universidad de Granada, Granada, España
  3. 3 Universidad Internacional de la Rioja, Logroño, España
Journal:
DYNA: revista de la Facultad de Minas. Universidad Nacional de Colombia. Sede Medellín

ISSN: 0012-7353

Year of publication: 2015

Volume: 82

Issue: 193

Pages: 223-232

Type: Article

DOI: 10.15446/DYNA.V82N193.53498 DIALNET GOOGLE SCHOLAR lock_openDialnet editor

More publications in: DYNA: revista de la Facultad de Minas. Universidad Nacional de Colombia. Sede Medellín

Abstract

The efficiency of educational video games could be improved through the use of a specific development method that allows them to keep both their educational and recreational goals and maintains their playability. Accordingly, we present a process for the incremental design of educational video games with collaborative activities based on Software Engineering principles. This process intends to make the specification and design of educational and recreational contents easier, and also ensures a balance between educational and playful components. To support this methodology, we present a pilot authoring tool that implements our design process.