Desafío en el diseño de MOOCsincorporación de aspectos para la colaboración y la gamificación

  1. González González, Carina Soledad 1
  2. Collazos Ordóñez, César Alberto 2
  3. García, Roberto 3
  1. 1 Universidad de La Laguna
    info

    Universidad de La Laguna

    San Cristobal de La Laguna, España

    ROR https://ror.org/01r9z8p25

  2. 2 Universidad del Cauca
    info

    Universidad del Cauca

    Popayán, Colombia

    ROR https://ror.org/04fybn584

  3. 3 Universitat de Lleida
    info

    Universitat de Lleida

    Lleida, España

    ROR https://ror.org/050c3cw24

Journal:
RED: revista de educación a distancia

ISSN: 1578-7680

Year of publication: 2016

Issue Title: Presente y futuro, en Latinoamérica, de la enseñanza en entornos virtuales y del aprendizaje en entornos conectados.

Issue: 48

Type: Article

DOI: 10.6018/RED/48/7 DIALNET GOOGLE SCHOLAR lock_openDialnet editor

More publications in: RED: revista de educación a distancia

Abstract

Nowadays, there is a great variety of Massive Online Open Courses (MOOCs) offered by different provides, such as MiriadaX, Coursera, or edX. They are materialized using different elements (speaks like TEDx, digital textbooks or educative TV programs), which are designed and developed by an instructor as part of a series of digital videos. Videos are then made available to the students that will access them. However, the ideal situation is that MOOCs motivate collaboration processes involving both teachers and students, who participate in the design of the courses so they can more effectively use these courses. To achieve this, the challenge is to incorporate collaboration aspects into MOOCs. This is not an easy task because it requires the design and organization of activities that motivate the collaboration among participants. Likewise, the motivational aspects are necessary to avoid courses dropout and favor learning. To this end, it is important to consider some gamification techniques that might be determinant to motivate learning. In this line, the proposal is the inclusion of collaboration and gamification techniques during MOOCs planning, design, implementation and use. This is integrated into a proposed technological architecture that facilitates ubiquitouslearning, the Training and Learning Architecture (TLA).

Funding information

Este trabajo ha sido parcialmente financiado por el Proyecto de Investigación CYTED, ref. 513RT0481 "Red Iberoamericana de Apoyo a los Procesos de Enseñanza-Aprendizaje de Competencias Profesionales a través de Entornos Ubicuos y Colaborativos (U-CSCL)" y al proyecto español InDAGuS (TIN2012-37826-C02).

Funders

  • Proyecto de Investigación CYTED Spain
    • 513RT0481
    • TIN2012-37826-C02

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