Pervasive gaming experiences to promote active aging using the virtual voice assistant Alexa

  1. Gutiérrez-Vela, Francisco 1
  2. Gonzalez-González, Carina 2
  3. Domínguez-Gutiérrez, Daniel 2
  4. Nacimiento-Garcia, Eduardo 2
  1. 1 University of Granada, Spain
  2. 2 Universidad de La Laguna
    info

    Universidad de La Laguna

    San Cristobal de La Laguna, España

    ROR https://ror.org/01r9z8p25

Actas:
Ninth International Conference on Technological Ecosystems for Enhancing Multiculturality (TEEM'21)

Año de publicación: 2021

Páginas: 189-194

Tipo: Aportación congreso

DOI: 10.1145/3486011.3486444 GOOGLE SCHOLAR lock_openAcceso abierto editor

Resumen

In recent years, the use of virtual voice assistants has increased, and Alexa currently controls 70% of the market for this type of assistants. We intend to create pervasive gaming experiences that make use of these types of virtual voice assistants to promote active aging among the elderly. For this we have created several prototypes of simple games that allow us to carry out an evaluation on the acceptance of games with this type of technology by the elderly. Due to the restrictions derived from the COVID19 pandemic, the gaming sessions with the elderly had to be carried out by videoconference, and for this we used Google Meet.