Qubit: The Game. Teaching Quantum Computing through a Game-Based Approach

  1. Escanez-Exposito, Daniel 1
  2. Correa-Marichal, Javier
  3. Caballero-Gil, Pino 1
  1. 1 Universidad de La Laguna
    info

    Universidad de La Laguna

    San Cristobal de La Laguna, España

    ROR https://ror.org/01r9z8p25

Libro:
Computational Science – ICCS 2023

ISSN: 0302-9743 1611-3349

ISBN: 9783031360299 9783031360305

Año de publicación: 2023

Páginas: 108-123

Tipo: Capítulo de Libro

DOI: 10.1007/978-3-031-36030-5_9 GOOGLE SCHOLAR lock_openAcceso abierto editor

Objetivos de desarrollo sostenible

Resumen

Quantum computing is a promising and rapidly growing interdisciplinary field that attracts researchers from science and engineering. Based on the hypothesis that traditional teaching is insufficient to prepare people for their introduction to this field, this paper presents Qubit: The Game, an innovative board game to promote both the motivation to learn quantum computing and the understanding of several essential concepts of that field. The reasons for the choice of game type, design and mechanics, and the followed methodology are described in detail here. This paper also includes a preliminary study to determine the effect of the proposed game on the perception, interest and basic knowledge of quantum computing in a group of high school students. The study findings reveal that the designed game is a powerful tool to foster interest and teach essential concepts of a subject as difficult as quantum computing, which can be of great help in introducing more complex concepts.

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