Publicaciones en colaboración con investigadores/as de Universidad Politécnica de Valencia (36)

2015

  1. Augmented Reality to Training Spatial Skills

    Procedia Computer Science

  2. Combining virtual reality and relaxation techniques to improve attention levels in students from an initial vocational qualification program

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

2014

  1. Individual differences in Spatial abilities: Effects of gender and videogames

    ACM International Conference Proceeding Series

  2. Virtual Blocks: a serious game for spatial ability improvement on mobile devices

    Multimedia Tools and Applications, Vol. 73, Núm. 3, pp. 1575-1595

2013

  1. An Augmented Tourist Guide of a World Heritage City

    Communications in Computer and Information Science

  2. Dynamic three-dimensional illustrator for teaching descriptive geometry and training visualisation skills

    Computer Applications in Engineering Education, Vol. 21, Núm. 1, pp. 8-25

  3. Interactive sketching in multi-touch digital books. A prototype for technical graphics

    Proceedings - Frontiers in Education Conference, FIE

  4. User's Experience with a 3D Educational Mobile Game to Support Spatial Instruction

    STUDENT USABILITY IN EDUCATIONAL SOFTWARE AND GAMES: IMPROVING EXPERIENCES (IGI GLOBAL), pp. 261-273

2011

  1. Augmented books applied to engineering. An attractive tool for the student & useful for learning

    Proceedings of the ASME Design Engineering Technical Conference