Ingeniería Informática y de Sistemas
Departamento
Universitat Oberta de Catalunya
Barcelona, EspañaPublicaciones en colaboración con investigadores/as de Universitat Oberta de Catalunya (15)
2024
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Trends on Gamification, Generative AI, Multidisciplinary Technological Resources, Engineering Education, New Trends in Mechatronics, Diversity Gap in STEM, Laboratories in STEM Education at TEEM 2023
Lecture Notes in Educational Technology (Springer Science and Business Media Deutschland GmbH), pp. 3-17
2023
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Trends on Computational Thinking, Engineering Education, Technology in Medicine, Qualitative and Mixed Methods, Diversity in STEM, Lab-Based Education, Technology and Education, Gamification and Games for Learning and Smart Learning at TEEM 2022
Lecture Notes in Educational Technology (Springer Science and Business Media Deutschland GmbH), pp. 1-21
2022
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Gender and Age Differences in Preferences on Game Elements and Platforms
Sensors, Vol. 22, Núm. 9
2021
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5th International Symposium on Gamification and Games for Learning
ACM International Conference Proceeding Series
2020
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4th International Symposium on Gamification and Games for Learning (GamiLearn'20)
ACM International Conference Proceeding Series
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A variable neighborhood search simheuristic for the multiperiod inventory routing problem with stochastic demands
International Transactions in Operational Research, Vol. 27, Núm. 1, pp. 314-335
2019
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The quest for a better tailoring of gameful design: An analysis of player type preferences
ACM International Conference Proceeding Series
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Z generation and fortnite: New ethical paradigms in video games design
ACM International Conference Proceeding Series
2018
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Combining variable neighborhood search with simulation for the inventory routing problem with stochastic demands and stock-outs
Computers and Industrial Engineering, Vol. 123, pp. 278-288
2017
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Gamification: a systematic review of design frameworks
Journal of Computing in Higher Education, Vol. 29, Núm. 3, pp. 516-548
2016
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FRAGGLE: A framework for agile gamification of learning experiences
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
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Gamification of cognitive training: A crowdsourcing-inspired approach for older adults
ACM International Conference Proceeding Series
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Gamified platform for physical and cognitive rehabilitation
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
2015
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A Literature Review of Gamification Design Frameworks
VS-Games 2015 - 7th International Conference on Games and Virtual Worlds for Serious Applications
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A literature review of gamification design frameworks
2015 IEEE 7TH INTERNATIONAL CONFERENCE ON GAMES AND VIRTUAL WORLDS FOR SERIOUS APPLICATIONS (VS-GAMES)