Publicaciones en colaboración con investigadores/as de Universidad de Granada (25)

2024

  1. Automatic captions on video calls: a must for the older adults

    Universal Access in the Information Society, Vol. 23, Núm. 1, pp. 75-98

2023

  1. Developing Participatory Methods to Consider the Ethics of Emerging Technologies for Children

    Conference on Human Factors in Computing Systems - Proceedings

2021

  1. Acciones educativas multidisciplinares para la mejora de la comunicación bilingüe mediada por intérprete en entornos sanitarios virtualizados

    Memorias del Programa de Redes-I3CE de calidad, innovación e investigación en docencia universitaria: Convocatoria 2020-21 (Instituto de Ciencias de la Educación), pp. 501-536

  2. Automatic captions on video calls, a must for the elderly: Using Mozilla DeepSpeech for the STT

    ACM International Conference Proceeding Series

  3. COEDU-IN Project: an inclusive co-educational project for teaching computational thinking and digital skills at early ages

    SIIE 2021 - 2021 International Symposium on Computers in Education

  4. Human-robot interaction and sexbots: A systematic literature review

    Sensors (Switzerland), Vol. 21, Núm. 1, pp. 1-18

2019

  1. Sex with robots: Analyzing the gender and ethics approaches in design

    ACM International Conference Proceeding Series

  2. Z generation and fortnite: New ethical paradigms in video games design

    ACM International Conference Proceeding Series

2018

  1. Empathy and virtual agents for learning applications in symbiotic systems

    IEEE Global Engineering Education Conference, EDUCON

  2. Gender design methods for engineering, responsible innovation and interaction

    ACM International Conference Proceeding Series

2017

  1. Changes in the Mediterranean pine forest: pollination patterns and annual trends of airborne pollen

    Aerobiologia, Vol. 33, Núm. 3, pp. 375-391

  2. Initiatives and Strategies to Encourage Women into Engineering

    Revista Iberoamericana de Tecnologias del Aprendizaje, Vol. 12, Núm. 2, pp. 106-114

2014

  1. Design and analysis of collaborative interactions in social educational videogames

    Computers in Human Behavior, Vol. 31, Núm. 1, pp. 602-611

2013

  1. Enriching the Experience in Video Games Based on Playability Development Techniques

    STUDENT USABILITY IN EDUCATIONAL SOFTWARE AND GAMES: IMPROVING EXPERIENCES (IGI GLOBAL), pp. 87-117

  2. Involving Teachers in the Educational Video Games Design Process

    IDEE: PROCEEDINGS OF THE 2ND INTERNATIONAL WORKSHOP ON INTERACTION DESIGN IN EDUCATIONAL ENVIRONMENTS

  3. Involving teachers in the educational video games design process

    Proceedings of IDEE 2013: 2nd International Workshop on Interaction Design in Educational Environments - In Conjunction with the 15th Int. Conference on Enterprise Information Systems, ICEIS 2013