Tecnologías para la incorporación de objetos 3D en libros de papel y libros digitales

  1. Carlos Carbonell-Carrera 1
  2. José-Luis Saorín 1
  3. Cecile Meier 1
  4. Dámari Melián-Díaz 1
  5. Jorge De-la-Torre-Cantero 1
  1. 1 Universidad de La Laguna
    info

    Universidad de La Laguna

    San Cristobal de La Laguna, España

    ROR https://ror.org/01r9z8p25

Journal:
El profesional de la información

ISSN: 1386-6710 1699-2407

Year of publication: 2016

Issue Title: Datos

Volume: 25

Issue: 4

Pages: 661-670

Type: Article

DOI: 10.3145/EPI.2016.JUL.16 DIALNET GOOGLE SCHOLAR lock_openOpen access editor

More publications in: El profesional de la información

Metrics

Cited by

  • Scopus Cited by: 1 (29-01-2024)
  • Dialnet Métricas Cited by: 2 (18-02-2024)
  • Web of Science Cited by: 0 (14-10-2023)
  • Dimensions Cited by: 0 (23-12-2023)

JCR (Journal Impact Factor)

  • Year 2016
  • Journal Impact Factor: 1.063
  • Journal Impact Factor without self cites: 0.642
  • Article influence score: 0.079
  • Best Quartile: Q3
  • Area: INFORMATION SCIENCE & LIBRARY SCIENCE Quartile: Q3 Rank in area: 45/85 (Ranking edition: SSCI)

SCImago Journal Rank

  • Year 2016
  • SJR Journal Impact: 0.549
  • Best Quartile: Q1
  • Area: Library and Information Sciences Quartile: Q1 Rank in area: 53/253
  • Area: Cultural Studies Quartile: Q1 Rank in area: 62/1001
  • Area: Information Systems Quartile: Q2 Rank in area: 112/1277
  • Area: Communication Quartile: Q2 Rank in area: 85/438

Índice Dialnet de Revistas

  • Year 2016
  • Journal Impact: 0.860
  • Field: COMUNICACIÓN Quartile: C1 Rank in field: 4/65
  • Field: DOCUMENTACIÓN Quartile: C1 Rank in field: 2/25

CIRC

  • Social Sciences: A

Scopus CiteScore

  • Year 2016
  • CiteScore of the Journal : 1.5
  • Area: Library and Information Sciences Percentile: 69
  • Area: Information Systems Percentile: 36

Dimensions

(Data updated as of 23-12-2023)
  • Total citations: 0
  • Recent citations (2 years): 0
  • Field Citation Ratio (FCR): 0.0

Abstract

Traditionally, the book uses text, pictures, and drawings to show information. To complement the information, various methods have been used, such as adding tangible objects or models. With the advent of digital books, it is possible to incorporate videos, interactive graphics, photo galleries, and 3D objects. This article describes the possibilities of including 3D models in books that are paper or electronic (read on a desktop or mobile device). For this article we have made several book prototypes in various formats, and instructions are presented so that the reader can visualize the 3D objects contained in them.

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