Beyond textbookseducational digitals texts and gamification of learning materials

  1. Manuel Area
  2. Carina S. Gonzalez
  3. Carlos E. Mora
Book:
Digital Textbooks: what's new?
  1. Rodríguez Rodríguez, Jesús (coord.)
  2. Horsley, Mike (coord.)
  3. Bruillard, Eric (coord.)

Publisher: Servicio de Publicaciones e Intercambio Científico ; Universidad de Santiago de Compostela

Year of publication: 2015

Pages: 265-288

Type: Book chapter

Abstract

The first part of chapter provides a characterization of the textbook as an educational technology model representative of a school of the twentieth century (reception learning, information transmission, a concept illustrated knowledge resource mediator between the official curriculum and curriculum practical and as a product of a cultural industry). In the second part, we present two alternative models of digital materials. On the one hand, models of structured educational materials that adopt interactive ebook format, and models of learning gamification. We conclude on the need to seek the integration of both approaches (structured and gamification materials) in the production of new digital resourses