Integrating the Principles of DGBL, CSCL, and Playability in the Design of Social Videogames: A Case Study

  1. Soledad Gonzalez-Gonzalez, Carina
  2. Blanco Izquierdo, Francisco
  3. Toledo Delgado, Pedro
  4. Gonzalez, C
Liburua:
STUDENT USABILITY IN EDUCATIONAL SOFTWARE AND GAMES: IMPROVING EXPERIENCES
  1. Gonzalez, C

ISBN: 978-1-4666-1988-3

Argitalpen urtea: 2013

Orrialdeak: 293-304

Mota: Liburuko kapitulua

DOI: 10.4018/978-1-4666-1987-6.CH014 GOOGLE SCHOLAR

Garapen Iraunkorreko Helburuak