José Luis
Saorin Pérez
Associate Professor
Universidad Politécnica de Valencia
Valencia, EspañaPublications in collaboration with researchers from Universidad Politécnica de Valencia (17)
2016
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Application of low-cost 3D scanning technologies to the development of educational Augmented Reality content
Proceedings - Frontiers in Education Conference, FIE
2014
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Individual differences in Spatial abilities: Effects of gender and videogames
ACM International Conference Proceeding Series
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Virtual Blocks: a serious game for spatial ability improvement on mobile devices
Multimedia Tools and Applications, Vol. 73, Núm. 3, pp. 1575-1595
2013
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Dynamic three-dimensional illustrator for teaching descriptive geometry and training visualisation skills
Computer Applications in Engineering Education, Vol. 21, Núm. 1, pp. 8-25
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Interactive sketching in multi-touch digital books. A prototype for technical graphics
Proceedings - Frontiers in Education Conference, FIE
2012
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Digital Tangible Interfaces as an alternative to Physical Models for its use in a Virtual Learning Environment in Engineering
International Conference on Engineering Education (2012 .Finland)
2011
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Design and evaluation of a 3D construction mobile game for the iPhone/iPod touch platform
ASEE Annual Conference and Exposition, Conference Proceedings
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Rediseño y Validación de niveles de un curso intensivo de mejora de habilidades especiales
XIX Congreso Universitario de Innovación Educativa en las enseñanzas Técnicas: libro de Resúmenes
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Rediseño, digitalización y validación de un curso intensivo para la docencia en el análisis y estudio de las formas
Multidisciplinary Symposium on design and evalution of digital content for education (8ª.2011)
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Web-based spatial training using handheld touch screen devices
Educational Technology and Society, Vol. 14, Núm. 3, pp. 163-177
2010
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A 3D educational mobile game to enhance student's spatial skills
Proceedings - 10th IEEE International Conference on Advanced Learning Technologies, ICALT 2010
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AR-Dehaes: An educational toolkit based on augmented reality technology for learning engineering graphics
Proceedings - 10th IEEE International Conference on Advanced Learning Technologies, ICALT 2010
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Design and validation of an augmented book for spatial abilities development in engineering students
Computers and Graphics (Pergamon), Vol. 34, Núm. 1, pp. 77-91
2009
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Do video games improve spatial abilities of engineering students?
International Journal of Engineering Education, Vol. 25, Núm. 6, pp. 1194-1204
2008
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Development of a fast remedial course to improve the spatial abilities of engineering students
Journal of Engineering Education, Vol. 97, Núm. 4, pp. 505-513
2006
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Learning support tools for developing spatial abilities in engineering design
International Journal of Engineering Education
2005
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Improving visualization skills in engineering education
IEEE Computer Graphics and Applications, Vol. 25, Núm. 5, pp. 24-31