Publications (112)


  1. Introduction of the IVR in the initial phases of the ephemeral space design by students of the first year of architecture

    15th International Multi-Conference on Society, Cybernetics and Informatics, IMSCI 2021

  2. Determining the Legibility of Fonts Displayed in Augmented Reality Apps for Senior Citizens

    ITMS 2021 - 2021 62nd International Scientific Conference on Information Technology and Management Science of Riga Technical University, Proceedings

  3. The drawing and perception of architectural spaces through immersive virtual reality

    Sustainability (Switzerland), Vol. 13, Núm. 11

  4. Spatial skills and perceptions of space: Representing 2D drawings as 3D drawings inside immersive virtual reality

    Applied Sciences (Switzerland), Vol. 11, Núm. 4, pp. 1-23

  5. Perceived Sensations in Architectural Spaces through Immersive Virtual Reality

    Vitruvio: International Journal of Architectural Technology and Sustainability, Vol. 6, Núm. 2, pp. 70-81

  6. Analysing touchscreen gestures: A study based on individuals with down syndrome centred on design for all

    Sensors (Switzerland), Vol. 21, Núm. 4, pp. 1-34


  1. Mapping of Conceptual Framework for Augmented Reality Application in Logistics

    2020 61st International Scientific Conference on Information Technology and Management Science of Riga Technical University, ITMS 2020 - Proceedings

  2. From Y to Z generation, an engineering students’ spatial skill analysis

    Advances in Design Engineering: Proceedings of the XXIX International Congress INGEGRAF, 20-21 June 2019, Logroño, Spain

  3. From Y to Z Generation, an Engineering Students’ Spatial Skill Analysis

    Lecture Notes in Mechanical Engineering

  4. Design, usage and implementation of an augmented reality-based app designed to train spatial skills

    EDULEARN20 Proceedings. 12th International Conference on Education and New Learning Technologies

  5. Ejercicios para el entrenamiento de las habilidades espaciales

    Editorial Universitat Politècnica de València

  6. International comparative pilot study of spatial skill development in engineering students through autonomous augmented reality-based training

    Symmetry, Vol. 12, Núm. 9

  7. Influence of motivation on learning approaches of students using learning objects in graphics engineering

    International Journal of Engineering Education, Vol. 36, Núm. 5, pp. 1595-1604

  8. Influence of Learning Objects of Graphics Architecture on Motivation

    SAGE Open, Vol. 10, Núm. 2

  9. Evaluation of full-body gestures performed by individuals with down syndrome: Proposal for designing user interfaces for all based on kinect sensor

    Sensors (Switzerland), Vol. 20, Núm. 14, pp. 1-22

  10. Augmented reality to facilitate learning of the acoustic guitar

    Applied Sciences (Switzerland), Vol. 10, Núm. 7

  11. Analysis of digital images with DStretch as a support for the virtual restoration of an historical mural painting in San Cristóbal de La Laguna

    Conservar Patrimonio, Vol. 2020, Núm. 34, pp. 35-49

  12. A digital reconstruction of a historical building and virtual reintegration of mural paintings to create an interactive and immersive experience in virtual reality

    Applied Sciences (Switzerland), Vol. 10, Núm. 2