Ingeniería Informática y de Sistemas
Departamento
Joan
Arnedo Moreno
Publicacións nas que colabora con Joan Arnedo Moreno (11)
2023
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Trends on Computational Thinking, Engineering Education, Technology in Medicine, Qualitative and Mixed Methods, Diversity in STEM, Lab-Based Education, Technology and Education, Gamification and Games for Learning and Smart Learning at TEEM 2022
Lecture Notes in Educational Technology (Springer Science and Business Media Deutschland GmbH), pp. 1-21
2022
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Gender and Age Differences in Preferences on Game Elements and Platforms
Sensors, Vol. 22, Núm. 9
2021
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5th International Symposium on Gamification and Games for Learning
ACM International Conference Proceeding Series
2020
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4th International Symposium on Gamification and Games for Learning (GamiLearn'20)
ACM International Conference Proceeding Series
2019
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The quest for a better tailoring of gameful design: An analysis of player type preferences
ACM International Conference Proceeding Series
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Z generation and fortnite: New ethical paradigms in video games design
ACM International Conference Proceeding Series
2017
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Gamification: a systematic review of design frameworks
Journal of Computing in Higher Education, Vol. 29, Núm. 3, pp. 516-548
2016
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FRAGGLE: A framework for agile gamification of learning experiences
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
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Gamificación y entrenamiento cognitivo en personas mayores: una aproximación basada en "crowdsourcing"
Actas del XVII Congreso Internacional de Interacción Persona-Ordenador. Interacción 2016
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Gamification of cognitive training: A crowdsourcing-inspired approach for older adults
ACM International Conference Proceeding Series
2015
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A Literature Review of Gamification Design Frameworks
VS-Games 2015 - 7th International Conference on Games and Virtual Worlds for Serious Applications