Publicacións (106) Publicacións nas que participase algún/ha investigador/a

2015

  1. A Literature Review of Gamification Design Frameworks

    VS-Games 2015 - 7th International Conference on Games and Virtual Worlds for Serious Applications

  2. A design process for balanced educational video games with collaborative activities

    DYNA: revista de la Facultad de Minas. Universidad Nacional de Colombia. Sede Medellín, Vol. 82, Núm. 193, pp. 223-232

  3. A fast and memory-efficient Discrete Focal Stack Transform for plenoptic sensors

    Digital Signal Processing: A Review Journal, Vol. 38, pp. 95-105

  4. A fuzzy logic controller applied to a diversity-based multi-objective evolutionary algorithm for single-objective optimisation

    Soft Computing, Vol. 19, Núm. 10, pp. 2927-2945

  5. A greedy randomized adaptive search procedure for solving the uncapacitated plant cycle problem

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

  6. A heuristic algorithm based on an improvement strategy to exploit idle time periods for the Stacking Problem

    Computers and Industrial Engineering, Vol. 87, pp. 410-424

  7. A hybrid GRASP-VNS for ship routing and scheduling problem with discretized time windows

    Engineering Applications of Artificial Intelligence, Vol. 45, pp. 350-360

  8. A literature review of gamification design frameworks

    2015 IEEE 7TH INTERNATIONAL CONFERENCE ON GAMES AND VIRTUAL WORLDS FOR SERIOUS APPLICATIONS (VS-GAMES)

  9. A multi-stage approach aimed at optimizing the transshipment of containers in a maritime container terminal

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

  10. A software application to optimize the visits of sales/marketing agents to their customers in a brewing company

    Advanced Business Analytics (Springer International Publishing), pp. 225-243

  11. A trustworthy distributed social carpool method

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

  12. Adaptation Godel Content Based in Cultural Profile Into Learning Environment

    IEEE Latin America Transactions, Vol. 13, Núm. 2, pp. 490-495

  13. Agile human centered methodologies to develop educational software

    DYNA: revista de la Facultad de Minas. Universidad Nacional de Colombia. Sede Medellín, Vol. 82, Núm. 193, pp. 187-194

  14. Agile software development process applied to the serious games development for children from 7 to 10 years old

    International Journal of Information Technologies and Systems Approach, Vol. 8, Núm. 2, pp. 64-79

  15. An ACO hybrid metaheuristic for close-open vehicle routing problems with time windows and fuzzy constraints

    Applied Soft Computing Journal, Vol. 32, pp. 154-163

  16. An exact approach for the Blocks Relocation Problem

    Expert Systems with Applications, Vol. 42, Núm. 17-18, pp. 6408-6422

  17. Analysis of multiple quasi-periodic orbits in recurrent neural networks

    Neurocomputing, Vol. 162, pp. 85-95

  18. Ant Colony Optimization Inspired Algorithm for 3D Object Segmentation into its Constituent Parts

    Neural Processing Letters, Vol. 42, Núm. 1, pp. 139-153

  19. Application of time dependent probabilistic collision state checkers in highly dynamic environments

    PLoS ONE, Vol. 10, Núm. 3

  20. Beyond textbooks: educational digitals texts and gamification of learning materials

    Digital Textbooks: what's new? (Servicio de Publicaciones e Intercambio Científico), pp. 265-288