Instituto Universitario de Estudios de las Mujeres
Instituto de investigación
Pedro Antonio
Toledo Delgado
Profesor Contratado Doctor
Publicaciones en las que colabora con Pedro Antonio Toledo Delgado (32)
2023
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Infancia Digital App: herramienta para la investigación sobre el uso de Apps en la infancia
Libro de Actas de las XXX Jornadas Internacionales de Tecnología Educativa: 30 años de docencia e investigación en Tecnología Educativa: Balance y futuro
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Las ciencias de la computación en el sistema educativo: conceptos y políticas
Libro de Actas de las XXX Jornadas Internacionales de Tecnología Educativa: 30 años de docencia e investigación en Tecnología Educativa: Balance y futuro
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Personalized Gamification for Learning: A Reactive Chatbot Architecture Proposal
Sensors, Vol. 23, Núm. 1
2022
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Gender and Age Differences in Preferences on Game Elements and Platforms
Sensors, Vol. 22, Núm. 9
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Using Exergames to Promote Healthy Habits in Schools
Communications in Computer and Information Science
2021
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Active game-based solutions for the treatment of childhood obesity
Sensors (Switzerland), Vol. 21, Núm. 4, pp. 1-23
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Study on student motivation and teaching-learning strategies in the Degree of Computer Engineering
Proceedings - 11th International Conference on Virtual Campus, JICV 2021
2020
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Health promotion for childhood obesity: An approach based on self-tracking of data
Sensors (Switzerland), Vol. 20, Núm. 13, pp. 1-28
2019
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Effects of a Gamified Educational Program in the Nutrition of Children with Obesity
Journal of Medical Systems, Vol. 43, Núm. 7
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Improving cognitive visual-motor abilities in individuals with down syndrome
Sensors (Switzerland), Vol. 19, Núm. 18
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Serious games for rehabilitation: Gestural interaction in personalized gamified exercises through a recommender system
Journal of Biomedical Informatics, Vol. 97
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Treatment of children obesity and diabetes through gamification: A case of study
ACM International Conference Proceeding Series
2018
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Gamified educational programme for childhood obesity
IEEE Global Engineering Education Conference, EDUCON
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Motivation for students in computer science and design
IEEE Global Engineering Education Conference, EDUCON
2016
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Enhancing the engagement of intelligent tutorial systems through personalization of gamification
International Journal of Engineering Education
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Gamified platform for physical and cognitive rehabilitation
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
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Learning healthy lifestyles through active videogames, motor games and the gamification of educational activities
Computers in Human Behavior, Vol. 55, pp. 529-551
2015
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Agile human centered methodologies to develop educational software
DYNA: revista de la Facultad de Minas. Universidad Nacional de Colombia. Sede Medellín, Vol. 82, Núm. 193, pp. 187-194
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Gamified platform to support children with obesity
Proceedings of the International Conferences on Interfaces and Human Computer Interaction 2015, IHCI 2015, Game and Entertainment Technologies 2015, GET 2015 and Computer Graphics, Visualization, Computer Vision and Image Processing 2015, CGVCVIP 2015 - Part of the Multi Conference on Computer Science and Information Systems 2015
2014
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Design and analysis of collaborative interactions in social educational videogames
Computers in Human Behavior, Vol. 31, Núm. 1, pp. 602-611