Learning healthy lifestyles through active videogames, motor games and the gamification of educational activities

  1. González, C.S.
  2. Gómez, N.
  3. Navarro, V.
  4. Cairós, M.
  5. Quirce, C.
  6. Toledo, P.
  7. Marrero-Gordillo, N.
Computers in Human Behavior

ISSN: 0747-5632

Year of publication: 2016

Volume: 55

Pages: 529-551

Type: Article

DOI: 10.1016/J.CHB.2015.08.052 GOOGLE SCHOLAR