Publicaciones en las que colabora con Rosa María Gil Iranzo (17)

2021

  1. ACD Toolkit: considerando principios éticos, género, diversidad y sostenibilidad en el proceso de diseño de tecnologías

    Actas del XXI Congreso Internacional de Interacción Persona-Ordenador: INTERACCIÓN 20/21

  2. Affective communication for socially assistive robots (SARs) for children with autism spectrum disorder: A systematic review

    Sensors, Vol. 21, Núm. 15

  3. COEDU-IN Project: an inclusive co-educational project for teaching computational thinking and digital skills at early ages

    SIIE 2021 - 2021 International Symposium on Computers in Education

  4. Development of a SPOC of Computer Ethics for students of Computer Science degree

    Proceedings - 11th International Conference on Virtual Campus, JICV 2021

  5. Experiencia piloto para incorporar la ética informática de forma transversal en el Grado de Ingeniería Informática

    Innovaciones docentes en tiempos de pandemia. Actas del VI congreso internacional sobre aprendizaje, innovación y cooperación, CINAIC 2021

  6. Human-robot interaction and sexbots: A systematic literature review

    Sensors (Switzerland), Vol. 21, Núm. 1, pp. 1-18

  7. Learning Quantum Computing: An Interaction Protocol for Quantum Computing Interfaces

    ACM International Conference Proceeding Series

  8. Social robots in hospitals: A systematic review

    Applied Sciences (Switzerland), Vol. 11, Núm. 13

2018

  1. Empathy and virtual agents for learning applications in symbiotic systems

    IEEE Global Engineering Education Conference, EDUCON

  2. Gender design methods for engineering, responsible innovation and interaction

    ACM International Conference Proceeding Series

2017

  1. Initiatives and Strategies to Encourage Women into Engineering

    Revista Iberoamericana de Tecnologias del Aprendizaje, Vol. 12, Núm. 2, pp. 106-114

2013

  1. Enriching the Experience in Video Games Based on Playability Development Techniques

    STUDENT USABILITY IN EDUCATIONAL SOFTWARE AND GAMES: IMPROVING EXPERIENCES (IGI GLOBAL), pp. 87-117