Arquitectura para la integración de motores de videojuegos en aplicaciones basadas en interfaces cerebro-computador

  1. José Ignacio Estévez Damas 1
  2. Jonay Tomás Toledo Carrillo 1
  3. Leopoldo Acosta Sánchez 1
  1. 1 Universidad de La Laguna
    info

    Universidad de La Laguna

    San Cristobal de La Laguna, España

    ROR https://ror.org/01r9z8p25

Book:
XL Jornadas de Automática: libro de actas. Ferrol, 4-6 de septiembre de 2019
  1. José Luis Calvo Rolle (ed. lit.)
  2. José-Luis Casteleiro-Roca (ed. lit.)
  3. Isabel Fernández-Ibáñez (ed. lit.)
  4. Óscar Fontenla Romero (ed. lit.)
  5. Esteban Jove (ed. lit.)
  6. Alberto J. Leira-Rejas (ed. lit.)
  7. José Antonio López Vázquez (ed. lit.)
  8. Vanesa Loureiro-Vázquez (ed. lit.)
  9. María-Carmen Meizoso-López (ed. lit.)
  10. Francisco Javier Pérez Castelo (ed. lit.)
  11. Andrés José Piñón Pazos (ed. lit.)
  12. Héctor Quintián (ed. lit.)
  13. Juan Manuel Rivas Rodríguez (ed. lit.)
  14. Benigno Antonio Rodríguez Gómez (ed. lit.)
  15. Rafael A. Vega-Vega (ed. lit.)

Publisher: Servizo de Publicacións

ISBN: 978-84-9749-716-9

Year of publication: 2019

Pages: 63-70

Congress: Jornadas de Automática (40. 2019. Ferrol)

Type: Conference paper

Abstract

Today, development systems for video games, virtual reality and augmented reality are used to build sophisticated applications with relative small-effort, because they include a large number of ready-to-use components together with a well-tested development methodology. This work analyses which additional elements should be taken into consideration when one of this applications has to be integrated with a brain computer interface. Derived from this analysis a modular architecture is proposed, with an emphasis in aspects as the correctness of stimuli generation and production of time stamps for events under a common time-base.