Arquitectura para la integración de motores de videojuegos en aplicaciones basadas en interfaces cerebro-computador
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Universidad de La Laguna
info
- José Luis Calvo Rolle (coord.)
- José-Luis Casteleiro-Roca (coord.)
- Isabel Fernández-Ibáñez (coord.)
- Óscar Fontenla Romero (coord.)
- Esteban Jove Pérez (coord.)
- Alberto J. Leira-Rejas (coord.)
- José Antonio López Vázquez (coord.)
- Vanesa Loureiro-Vázquez (coord.)
- María-Carmen Meizoso-López (coord.)
- Francisco Javier Pérez Castelo (coord.)
- Andrés José Piñón Pazos (coord.)
- Héctor Quintián Pardo (coord.)
- Juan Manuel Rivas Rodríguez (coord.)
- Benigno Antonio Rodríguez Gómez (coord.)
- Rafael A. Vega-Vega (coord.)
Publisher: Servizo de Publicacións ; Universidade da Coruña
ISBN: 978-84-9749-716-9
Year of publication: 2019
Pages: 63-70
Congress: Jornadas de Automática (40. 2019. Ferrol)
Type: Conference paper
Abstract
Today, development systems for video games, virtual reality and augmented reality are used to build sophisticated applications with relative small-effort, because they include a large number of ready-to-use components together with a well-tested development methodology. This work analyses which additional elements should be taken into consideration when one of this applications has to be integrated with a brain computer interface. Derived from this analysis a modular architecture is proposed, with an emphasis in aspects as the correctness of stimuli generation and production of time stamps for events under a common time-base.