Publications (116) José Luis Saorin Pérez publications

2024

  1. Immersive topographic environment using 360-degree photos

    International Technology, Education and Development Conference (18º. 2024. Valencia)

2023

  1. Landscape Design Outdoor–Indoor VR Environments User Experience

    Land, Vol. 12, Núm. 2

  2. Virtual tours using 360º photos and 3D models

    EDULEARN23 Proceedings: 15th International Conference on Education and New Learning Technologies

2022

  1. Collaborative Graphic Simulation Experience Through Project-Based Learning to Develop Spatial Abilities

    International Journal of Engineering Education, Vol. 38, Núm. 4, pp. 905-916

  2. Desarrollo de videojuegos para el fomento de la creatividad en ingeniería gráfica

    Videojuegos y creatividad (Tirant lo Blanch), pp. 157-173

2020

  1. A geospatial thinking multiyear study

    Sustainability (Switzerland), Vol. 12, Núm. 11

  2. Analysis of the factorial structure of graphic creativity of engineering students through digital manufacturing techniques

    International Journal of Engineering Education, Vol. 36, Núm. 4, pp. 1151-1160

  3. Ceramic workshop adapted with 3D technologies to improve the self-esteem of people with disabilities

    Sustainability (Switzerland), Vol. 12, Núm. 21, pp. 1-13

  4. Classroom indoor environment assessment through architectural analysis for the design of efficient schools

    Sustainability (Switzerland), Vol. 12, Núm. 5, pp. 1-12

  5. Introducción de impresoras 3D y tecnologías digitales en la industria de la fundición artística

    Revista DYNA, Vol. 95, Núm. 4, pp. 380-383

  6. Minecraft: three-dimensional construction workshop for improvement of creativity

    Technology, Pedagogy and Education, Vol. 29, Núm. 5, pp. 665-678

  7. Spatial orientation skill for landscape architecture education and professional practice

    Land, Vol. 9, Núm. 5

  8. Spatial orientation skill performance with a workshop based on green infrastructure in cities

    ISPRS International Journal of Geo-Information, Vol. 9, Núm. 4

  9. Think spatially with game engine

    ISPRS International Journal of Geo-Information, Vol. 9, Núm. 3

  10. Using the Roblox Video Game Engine for Creating Virtual tours and Learning about the Sculptural Heritage

    International Journal of Emerging Technologies in Learning, Vol. 15, Núm. 20, pp. 268-280