Publications (95)

2020

  1. Minecraft: three-dimensional construction workshop for improvement of creativity

    Technology, Pedagogy and Education

  2. Using the Roblox Video Game Engine for Creating Virtual tours and Learning about the Sculptural Heritage

    International Journal of Emerging Technologies in Learning, Vol. 15, Núm. 20, pp. 268-280

  3. Think spatially with game engine

    ISPRS International Journal of Geo-Information, Vol. 9, Núm. 3

  4. Spatial orientation skill performance with a workshop based on green infrastructure in cities

    ISPRS International Journal of Geo-Information, Vol. 9, Núm. 4

  5. Spatial orientation skill for landscape architecture education and professional practice

    Land, Vol. 9, Núm. 5

  6. Spatial Orientation Skill for Landscape Architecture Education and Professional Practice

    Land, Vol. 9, Núm. 5, pp. 161

  7. Minecraft: three-dimensional construction workshop for improvement of creativity

    Technology, Pedagogy and Education, Vol. 29, Núm. 5, pp. 665-678

  8. Introducción de impresoras 3D y tecnologías digitales en la industria de la fundición artística

    Revista DYNA, Vol. 95, Núm. 4, pp. 380-383

  9. Classroom indoor environment assessment through architectural analysis for the design of efficient schools

    Sustainability (Switzerland), Vol. 12, Núm. 5, pp. 1-12

  10. Ceramic workshop adapted with 3D technologies to improve the self-esteem of people with disabilities

    Sustainability (Switzerland), Vol. 12, Núm. 21, pp. 1-13

  11. Analysis of the factorial structure of graphic creativity of engineering students through digital manufacturing techniques

    International Journal of Engineering Education, Vol. 36, Núm. 4, pp. 1151-1160

  12. A geospatial thinking multiyear study

    Sustainability (Switzerland), Vol. 12, Núm. 11