José Luis
Saorin Pérez
Profesor Titular Universidad
Publicaciones (115) Publicaciones de José Luis Saorin Pérez
2024
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Immersive topographic environment using 360-degree photos
International Technology, Education and Development Conference (18º. 2024. Valencia)
2023
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Landscape Design Outdoor–Indoor VR Environments User Experience
Land, Vol. 12, Núm. 2
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Virtual tours using 360º photos and 3D models
EDULEARN23 Proceedings: 15th International Conference on Education and New Learning Technologies
2022
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Collaborative Graphic Simulation Experience Through Project-Based Learning to Develop Spatial Abilities
International Journal of Engineering Education, Vol. 38, Núm. 4, pp. 905-916
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Desarrollo de videojuegos para el fomento de la creatividad en ingeniería gráfica
Videojuegos y creatividad (Tirant lo Blanch), pp. 157-173
2021
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Design and validation of an open source 3D printer based on digital ultraviolet light processing (DLP), for the improvement of traditional artistic casting techniques for microsculptures
Applied Sciences (Switzerland), Vol. 11, Núm. 7
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Expresión gráfica: Actividades prácticas
Servicio de Publicaciones
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Minecraft as a block building approach for developing spatial skills
Entertainment Computing, Vol. 38
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Navigation tasks in desktop VR environments to improve the spatial orientation skill of building engineers
Buildings, Vol. 11, Núm. 10
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User VR Experience and Motivation Study in an Immersive 3D Geovisualization Environment Using a Game Engine for Landscape Design Teaching
Land, Vol. 10, Núm. 5, pp. 492
2020
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A geospatial thinking multiyear study
Sustainability (Switzerland), Vol. 12, Núm. 11
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Analysis of the factorial structure of graphic creativity of engineering students through digital manufacturing techniques
International Journal of Engineering Education, Vol. 36, Núm. 4, pp. 1151-1160
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Ceramic workshop adapted with 3D technologies to improve the self-esteem of people with disabilities
Sustainability (Switzerland), Vol. 12, Núm. 21, pp. 1-13
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Classroom indoor environment assessment through architectural analysis for the design of efficient schools
Sustainability (Switzerland), Vol. 12, Núm. 5, pp. 1-12
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Introducción de impresoras 3D y tecnologías digitales en la industria de la fundición artística
Revista DYNA, Vol. 95, Núm. 4, pp. 380-383
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Minecraft: three-dimensional construction workshop for improvement of creativity
Technology, Pedagogy and Education, Vol. 29, Núm. 5, pp. 665-678
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Spatial orientation skill for landscape architecture education and professional practice
Land, Vol. 9, Núm. 5
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Spatial orientation skill performance with a workshop based on green infrastructure in cities
ISPRS International Journal of Geo-Information, Vol. 9, Núm. 4
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Think spatially with game engine
ISPRS International Journal of Geo-Information, Vol. 9, Núm. 3
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Using the Roblox Video Game Engine for Creating Virtual tours and Learning about the Sculptural Heritage
International Journal of Emerging Technologies in Learning, Vol. 15, Núm. 20, pp. 268-280