Universidad del Cauca-ko ikertzaileekin lankidetzan egindako argitalpenak (24)

2021

  1. Educational Inclusion Through ICT

    Revista Iberoamericana de Tecnologias del Aprendizaje, Vol. 16, Núm. 4, pp. 352-354

2019

  1. JUNIOR ENTREPRENEURSHIP HUMAN INTERACTIONS SKILLS METHOD

    13TH INTERNATIONAL TECHNOLOGY, EDUCATION AND DEVELOPMENT CONFERENCE (INTED2019)

2016

  1. Desafío en el diseño de MOOCs: incorporación de aspectos para la colaboración y la gamificación

    RED: revista de educación a distancia, Núm. 48

  2. Diferencias de Género en Programas de Informática: estudio de Caso Colombiano

    Actas del XVII Congreso Internacional de Interacción Persona-Ordenador. Interacción 2016

  3. Gender differences in computing programs: Colombian case study

    ACM International Conference Proceeding Series

  4. Propuesta para la gamificación de actividades educativas colaborativas en CSCM

    Campus Virtuales, Vol. 5, Núm. 2, pp. 18-28

  5. Special Section on Human-Computer Interaction and Education

    Revista Iberoamericana de Tecnologias del Aprendizaje, Vol. 11, Núm. 1, pp. 10-11

  6. Toward a methodology for serious games design for children with auditory impairments

    IEEE Latin America Transactions, Vol. 14, Núm. 5, pp. 2511-2521

  7. User Recommender System Based on Knowledge, Availability, and Reputation from Interactions in Forums

    Revista Iberoamericana de Tecnologias del Aprendizaje, Vol. 11, Núm. 1, pp. 18-22

  8. WOMEN IN SYSTEMS ENGINEERING PROGRAMS IN COLOMBIA: CHALLENGES IN TRAINING

    ICERI2016: 9TH INTERNATIONAL CONFERENCE OF EDUCATION, RESEARCH AND INNOVATION

2015

  1. Adaptation Godel Content Based in Cultural Profile Into Learning Environment

    IEEE Latin America Transactions, Vol. 13, Núm. 2, pp. 490-495

  2. Agile software development process applied to the serious games development for children from 7 to 10 years old

    International Journal of Information Technologies and Systems Approach, Vol. 8, Núm. 2, pp. 64-79

2014

  1. Adaptation model content based in cultural profile into learning environment

    ACM International Conference Proceeding Series

  2. Computer supported collaborative MOOCS: CSCM

    ACM International Conference Proceeding Series

  3. Design and analysis of collaborative interactions in social educational videogames

    Computers in Human Behavior, Vol. 31, Núm. 1, pp. 602-611

  4. Foreword: Research and new directions in human computer interaction

    ACM International Conference Proceeding Series