Aportaciones congreso (51) Publicaciones en las que ha participado algún/a investigador/a

2016

  1. A heuristic-biased GRASP for the team orienteering problem

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

  2. An EXperimental Hybrid wIrelesS platform for vehicular networks

    WoWMoM 2016 - 17th International Symposium on a World of Wireless, Mobile and Multimedia Networks

  3. Analysing the performance of migrating birds optimisation approaches for large scale continuous problems

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

  4. Deep learning en la predicción de generación de un parque eólico

    Actas de las XXXVII Jornadas de Automática: Madrid. 7, 8 y 9 de septiembre de 2016

  5. Developing computational thinking abilities instead of digital literacy in primary and secondary school students

    Smart Innovation, Systems and Technologies

  6. Development of an android application to combat domestic violence

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

  7. Diferencias de Género en Programas de Informática: estudio de Caso Colombiano

    Actas del XVII Congreso Internacional de Interacción Persona-Ordenador. Interacción 2016

  8. Distributed Communication System for Emergencies

    Proceedings - 24th Euromicro International Conference on Parallel, Distributed, and Network-Based Processing, PDP 2016

  9. Energy performance modeling with TIA and EML

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

  10. Enhancing phonological awareness in Children with Dyslexia: Application based on a computer learning game environment

    ACM International Conference Proceeding Series

  11. Enhancing the engagement of intelligent tutorial systems through personalization of gamification

    International Journal of Engineering Education

  12. Enseñando VHDL y electrónica digital mediante proyecto basado en robótica

    Tecnología, Aprendizaje y Enseñanza de la Electrónica: TAEE 2016: Libro de Actas del XII Congreso de Tecnología, Aprendizaje y Enseñanza de la Electrónica

  13. Evaluación de la UX para Juegos Serios Geolocalizados con RA

    Actas del XVII Congreso Internacional de Interacción Persona-Ordenador. Interacción 2016

  14. Evaluation of UX in geolocated serious games with AR

    ACM International Conference Proceeding Series

  15. Experimental Techniques to Measure Hypnotic Levels During Surgery

    Actas de las XXXVII Jornadas de Automática: Madrid. 7, 8 y 9 de septiembre de 2016

  16. Extending paralldroid for the automatic generation of OpenCL code

    ACM International Conference Proceeding Series

  17. FRAGGLE: A framework for agile gamification of learning experiences

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

  18. Gamificación y entrenamiento cognitivo en personas mayores: una aproximación basada en "crowdsourcing"

    Actas del XVII Congreso Internacional de Interacción Persona-Ordenador. Interacción 2016

  19. Gamification of cognitive training: A crowdsourcing-inspired approach for older adults

    ACM International Conference Proceeding Series

  20. Gamified platform for physical and cognitive rehabilitation

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)