Instituto Universitario de Estudios de las Mujeres
Institut d'investigació
Alberto
Mora Carreño
Publicacions en què col·labora amb Alberto Mora Carreño (14)
2019
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The quest for a better tailoring of gameful design: An analysis of player type preferences
ACM International Conference Proceeding Series
2017
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Gamification: a systematic review of design frameworks
Journal of Computing in Higher Education, Vol. 29, Núm. 3, pp. 516-548
2016
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FRAGGLE: A framework for agile gamification of learning experiences
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
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Gamificación y entrenamiento cognitivo en personas mayores: una aproximación basada en "crowdsourcing"
Actas del XVII Congreso Internacional de Interacción Persona-Ordenador. Interacción 2016
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Gamification of cognitive training: A crowdsourcing-inspired approach for older adults
ACM International Conference Proceeding Series
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Gamified platform for physical and cognitive rehabilitation
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
2015
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A Literature Review of Gamification Design Frameworks
VS-Games 2015 - 7th International Conference on Games and Virtual Worlds for Serious Applications
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Facial emotion analysis in Down's syndrome children in classroom
ACM International Conference Proceeding Series
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Methodological proposal for gamification in the computer engineering teaching
2014 International Symposium on Computers in Education, SIIE 2014
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Técnicas de gamificación aplicadas en la docencia de Ingeniería Informática
ReVisión, Vol. 8, Núm. 1
2014
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EMATIC: An inclusive educational application for tablets
ACM International Conference Proceeding Series
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Gamification in intelligent tutoring systems
ACM International Conference Proceeding Series
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Methodology of emotional evaluation in education and rehabilitation activities for people with Down Syndrome
ACM International Conference Proceeding Series
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Propuesta metodológica de gamificación en la enseñanza técnica superior
Acceso masivo y universal para un aprendizaje a lo largo de la vida: actas del XVI Simposio Internacional de Informática Educativa (SIIE' 14)