Interacción, TIC y Educación
ITED
Universitat de Lleida
Lleida, EspañaPublicaciones en colaboración con investigadores/as de Universitat de Lleida (19)
2021
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Affective communication for socially assistive robots (SARs) for children with autism spectrum disorder: A systematic review
Sensors, Vol. 21, Núm. 15
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COEDU-IN Project: an inclusive co-educational project for teaching computational thinking and digital skills at early ages
SIIE 2021 - 2021 International Symposium on Computers in Education
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Development of a SPOC of Computer Ethics for students of Computer Science degree
Proceedings - 11th International Conference on Virtual Campus, JICV 2021
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Experiencia piloto para incorporar la ética informática de forma transversal en el Grado de Ingeniería Informática
Innovaciones docentes en tiempos de pandemia. Actas del VI congreso internacional sobre aprendizaje, innovación y cooperación, CINAIC 2021
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Human-robot interaction and sexbots: A systematic literature review
Sensors (Switzerland), Vol. 21, Núm. 1, pp. 1-18
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Learning Quantum Computing: An Interaction Protocol for Quantum Computing Interfaces
ACM International Conference Proceeding Series
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Social robots in hospitals: A systematic review
Applied Sciences (Switzerland), Vol. 11, Núm. 13
2020
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Inclusive Design Toolkit for the Creation of Intergenerational Gamified Experiences
ACM International Conference Proceeding Series
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Preface
CEUR Workshop Proceedings
2019
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Improving cognitive visual-motor abilities in individuals with down syndrome
Sensors (Switzerland), Vol. 19, Núm. 18
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Sex with robots: Analyzing the gender and ethics approaches in design
ACM International Conference Proceeding Series
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Z generation and fortnite: New ethical paradigms in video games design
ACM International Conference Proceeding Series
2018
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Empathy and virtual agents for learning applications in symbiotic systems
IEEE Global Engineering Education Conference, EDUCON
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Gender design methods for engineering, responsible innovation and interaction
ACM International Conference Proceeding Series
2017
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Initiatives and Strategies to Encourage Women into Engineering
Revista Iberoamericana de Tecnologias del Aprendizaje, Vol. 12, Núm. 2, pp. 106-114
2016
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Desafío en el diseño de MOOCs: incorporación de aspectos para la colaboración y la gamificación
RED: revista de educación a distancia, Núm. 48
2015
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Bringing closer women to engineering: Projects and strategies that promote their inclusion
ACM International Conference Proceeding Series
2014
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Computer supported collaborative MOOCS: CSCM
ACM International Conference Proceeding Series
2013
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Enriching the Experience in Video Games Based on Playability Development Techniques
STUDENT USABILITY IN EDUCATIONAL SOFTWARE AND GAMES: IMPROVING EXPERIENCES (IGI GLOBAL), pp. 87-117