Publications by the researcher in collaboration with José Luis Saorin Pérez (59)

2024

  1. Immersive topographic environment using 360-degree photos

    International Technology, Education and Development Conference (18º. 2024. Valencia)

2023

  1. Landscape Design Outdoor–Indoor VR Environments User Experience

    Land, Vol. 12, Núm. 2

  2. Virtual tours using 360º photos and 3D models

    EDULEARN23 Proceedings: 15th International Conference on Education and New Learning Technologies

2020

  1. A geospatial thinking multiyear study

    Sustainability (Switzerland), Vol. 12, Núm. 11

  2. Minecraft: three-dimensional construction workshop for improvement of creativity

    Technology, Pedagogy and Education, Vol. 29, Núm. 5, pp. 665-678

  3. Spatial orientation skill for landscape architecture education and professional practice

    Land, Vol. 9, Núm. 5

  4. Spatial orientation skill performance with a workshop based on green infrastructure in cities

    ISPRS International Journal of Geo-Information, Vol. 9, Núm. 4

  5. Think spatially with game engine

    ISPRS International Journal of Geo-Information, Vol. 9, Núm. 3

2019

  1. Enhancing creative thinking in STEM with 3D CAD modelling

    Sustainability (Switzerland), Vol. 11, Núm. 21

2018

  1. Pokémon GO and Improvement in Spatial Orientation Skills

    Journal of Geography, Vol. 117, Núm. 6, pp. 245-253

  2. Teaching with AR as a tool for relief visualization: usability and motivation study

    International Research in Geographical and Environmental Education, Vol. 27, Núm. 1, pp. 69-84

  3. Virtual learning environments to enhance spatial orientation

    Eurasia Journal of Mathematics, Science and Technology Education, Vol. 14, Núm. 3, pp. 709-719

2017

  1. 3D creative teaching-learning strategy in surveying engineering education

    Eurasia Journal of Mathematics, Science and Technology Education, Vol. 13, Núm. 11, pp. 7489-7502

  2. Competencia Digital: Uso y manejo de modelos 3D tridimensionales digitales e impresos en 3D

    EDMETIC, Vol. 6, Núm. 2, pp. 27-46

  3. Creación de maquetas de terreno mediante fabricación digital de bajo coste para la mejora de la interpretación del relieve topográfico y el fomento de la creatividad

    Congreso Internacional de Innovación Educativa en Edificación - CINIE 2017 (1º.2017. Madrid)

  4. Creación e inserción de modelos 3D en Minecraft para la mejora de la competencia espacial y creativa en Ingeniería

    Imaginar y Comprender la Innovación en la Universidad: VII Jornadas de Innovación Educativa de la Universidad de la Laguna