Aportaciones congreso (36) Publicaciones en las que ha participado algún/a investigador/a

2016

  1. A heuristic-biased GRASP for the team orienteering problem

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

  2. An EXperimental Hybrid wIrelesS platform for vehicular networks

    WoWMoM 2016 - 17th International Symposium on a World of Wireless, Mobile and Multimedia Networks

  3. Development of an android application to combat domestic violence

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

  4. Diferencias de Género en Programas de Informática: estudio de Caso Colombiano

    Actas del XVII Congreso Internacional de Interacción Persona-Ordenador. Interacción 2016

  5. Distributed Communication System for Emergencies

    Proceedings - 24th Euromicro International Conference on Parallel, Distributed, and Network-Based Processing, PDP 2016

  6. El papel de la empresa turística en la formación de la e-lealtad de los jóvenes

    IV Foro Internacional de Turismo Maspalomas Costa Canaria

  7. Enhancing phonological awareness in Children with Dyslexia: Application based on a computer learning game environment

    ACM International Conference Proceeding Series

  8. Enhancing the engagement of intelligent tutorial systems through personalization of gamification

    International Journal of Engineering Education

  9. Evaluación de la UX para Juegos Serios Geolocalizados con RA

    Actas del XVII Congreso Internacional de Interacción Persona-Ordenador. Interacción 2016

  10. Evaluation of UX in geolocated serious games with AR

    ACM International Conference Proceeding Series

  11. FRAGGLE: A framework for agile gamification of learning experiences

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

  12. Gamificación y entrenamiento cognitivo en personas mayores: una aproximación basada en "crowdsourcing"

    Actas del XVII Congreso Internacional de Interacción Persona-Ordenador. Interacción 2016

  13. Gamification of cognitive training: A crowdsourcing-inspired approach for older adults

    ACM International Conference Proceeding Series

  14. Gamified platform for physical and cognitive rehabilitation

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

  15. Gender and computational thinking: Review of the literature and applications

    ACM International Conference Proceeding Series

  16. Gender differences in computing programs: Colombian case study

    ACM International Conference Proceeding Series

  17. Género y Pensamiento Computacional: revisión sistemática de literatura

    Actas del XVII Congreso Internacional de Interacción Persona-Ordenador. Interacción 2016

  18. Intelligent systems to support the active self-learning in industrial automation

    IEEE Global Engineering Education Conference, EDUCON

  19. Intelligent systems to support the active self-learning in industrial automation

    PROCEEDINGS OF 2016 IEEE GLOBAL ENGINEERING EDUCATION CONFERENCE (EDUCON2016)

  20. Los determinantes de la generación de residuos sólidos municipales en los municipios y destinos turísticos: el caso de la isla de Tenerife

    XIX Congreso AECIT. Tiempos de cambios en el turismo