Learning healthy lifestyles through active videogames, motor games and the gamification of educational activities

  1. González, C.S.
  2. Gómez, N.
  3. Navarro, V.
  4. Cairós, M.
  5. Quirce, C.
  6. Toledo, P.
  7. Marrero-Gordillo, N.
Revista:
Computers in Human Behavior

ISSN: 0747-5632

Any de publicació: 2016

Volum: 55

Pàgines: 529-551

Tipus: Article

DOI: 10.1016/J.CHB.2015.08.052 GOOGLE SCHOLAR

Objectius de Desenvolupament Sostenible